I figured this is the best spot to put it, but I understand if it needs to be moved.
I was kinda thinking there should be a defib augment for charging faster. I figured Drilled would make sense, but I thought there should just be a separate augment that allows the defibs to charge 10%-20% faster.
Augment Suggestion for Defibs
Or change Get Up to make the defibs charge faster, mostly because it’s pretty much the only augment that’s required to play a class effectively (Medics)
Well since Sparks doesn’t use defibs that’d be a bit unfair to her[/quote]
She already has Quick Charge.
Well since Sparks doesn’t use defibs that’d be a bit unfair to her[/quote]
She already has Quick Charge.[/quote]
But she gets Get Up too. So you’d pretty much just to remove Get Up from the game entirely.
Well since Sparks doesn’t use defibs that’d be a bit unfair to her[/quote]
She already has Quick Charge.[/quote]
But she gets Get Up too. So you’d pretty much just to remove Get Up from the game entirely.[/quote]
sighs
Or SD could just remove Get Up from Sparks and replace loadouts that have it with Extra Supplies.
Well since Sparks doesn’t use defibs that’d be a bit unfair to her[/quote]
She already has Quick Charge.[/quote]
But she gets Get Up too. So you’d pretty much just to remove Get Up from the game entirely.[/quote]
sighs
Or SD could just remove Get Up from Sparks and replace loadouts that have it with Extra Supplies.[/quote]
Agreed with what you’re saying, but do you need to be condescending about it? Spinnerz is making good points and you’re putting him/her down for it.
Get Up is good enough, really. You don’t need a full charge, just do a half charge. Even on Rhino a half charge can put him up to half-health (Fragger is the only other merc that wouldn’t get full health from that).
I’ve been playing a lot of Phoenix ever since getting his obsidian card, and I’ve found that he functions fine without Get-up.
Get-up is kind of one of those augments that REALLY matters when I counts, but will otherwise go unnoticed because you can just pop a healing pulse if you need too.
Now on other mercs who cant heal on demand like that, either by being limited to a medpack count or the station being…stationary, it makes a bigger difference.