I think we all know that the augment system is far from being perfect. A lot of augments are weak or useless, and we could also use come new augments IMO… I don’t know what more I can say in this intro, so well, let’s start.
Reworked augments :
Untrackable/Enigma : Am I the only one who think those two augments could be fused ? Enigma is only useful against two mecs at the moment : Vassili and Redeye. Later one will be able to add Aimee to the list. About Untrackable ? It only works against Proxy and Bushwhacker. That’s all. I think those two could combine to form a better augment, being valuable against much more mercs and giving it more utility to some already not that good loadouts.
Try Hard : That augment feels wrong in every way, and is also a death sentence to every loadouts with that augment. First it’s bad, second you shouldn’t be rewarded for dying without a kill IMO, even if you are an engineer that focus on something else. I think that instead you should be rewarded for killing someone, a bit like Looter, triggering more often but less powerful. Like instantly trigger health regen after a kill or something.
Pineapple Juggler : Just make it work with more projectiles. So far it only seems to work against Fragger, and it’s not even that powerful because Fragger can cook his nades. Allow it to also pick Nader’s nades and Skyhammer’s airstrike marker. You may also consider about making it work with unarmed Proximity Mines and Sticky Bombs.
Springy : It just allow you to jump three times in a row. It’s a bit bland, and it’s not even that useful. In my opinion, it should also allow you to perform a third wall jump, allowing you to take some funky routes.
I’m not talking about Cool and Bomb Squad, because I have no idea about how to rework those two… 
New augments :
First Aid : It would be Mechanic’s counterpart to Helping Up. It speeds up Help Up by 20%. Useful when your medic is down. Of course you wouldn’t give it to Medics.
Long Vault : +X% long jump lenght. Feels like a nice addition to me. It helps for dodging and mobility.
Cleaner : +X% damage to downed targets. You think gibbing with guns wastes too much ammo ? Find that augment.
I will add more augment ideas later, if I find another good idea. Don’t hesitate to post your augments ideas also.
What do you guys think ?
I also take 100% after-rez hp against mere 30% from help-up any day.
