[ Augments for Assault’s ]
-General-
Adrenaline: Scoring a kill will instantly grant 5-25 [ depends on how low the player’s hp currently is hp ] and initiates Hp regeneration.
Combat Thrill: Upon scoring a kill reduces Ability cool down by 5%
Juggernaut: Dealing damage reduces enemy staggering by 65%
-Thunder and Fragger-
Stopping Power: Dealing damage with a firearm to an enemy will reduce incoming healing by half for 0.5 sec.
Suppression Fire: Constant fire [ Shooting at full auto ] Reduces weapon bloom / recoil by 15% per each shot past 10% of the Magazine.
[ Medics ]
-General-
First Aid: Passive regeneration is two times as faster [ does not start faster, just regens faster]
Good to go: After rezzed both Medic and ally gain a 15% speed boost for four seconds.
[ all but Aura ] Patched up: Healing an Ally provides a 20% shield for three seconds.
[ Recon ]
-Phantom-
[ insert “Cool” name ]: Killing an Enemy spots nearby players [ for Phantom ] for a short moment [ say like one ping from vassili’s sensor ] without alerting enemy players that they have been spotted.
that’s all i’ve got right now :v