[quote=“Faraleth;84657”]It’s a nice idea, but it would sound like a “must have” for Sawbonez, Aura or Phoenix, because it would simply be THAT good - which is always bad when it comes to balancing loadouts and augments.
When I play Phoenix or Sawbonez, I find that sprinting until I’m relatively close, then charging the defibs and long-jumping at the same time allows me to cover a HUGE amount of ground at an even faster rate than the sprint. Due to the slowed movement when landing, I use the last bit of ground to reach full charge and target the downed team-mate properly… which honestly I think is more effective than being able to sprint while charging. 
However, the same rules apply for any ability, you can’t sprint and use them at the same time - so I’m not sure allowing medics to run with defibs would be the best idea. :s just my thoughts!
EDIT: Gonna pop this thread in the weapon and equipment discussions section, due to the discussion being about the defibs![/quote]
@Faraleth Or just play Sparks with Companion Agent
Why run and get tired when you can rez across the map ?
But about defibs, Get Up augment already helps with that. I’ll just sprint almost to the target, quick 1-2s charge (which gives him/her about 50-60%HP), throw medpack in his face and voila 