Ik ive done this one before, but honestly adding to it wont make anymore people notice it. So ima just revamp some augments and provide some more
A - Ion Battery = +15% lifetime/heat maximum of spotting abilities
(Aka redeye can use his IR goggles for ~15 seconds)
B - Refined Bullets = Bullets pierce 1 enemy
(Imo would be great on semi-auto sniper loadouts)
C - Man Hunt = +25% Spot lifetime
(Spot lifetime of hunter arrow, emp, ir goggles, snitch increase /// For vasilli the overall speed of
the spotting rythim increases)
D - Frak Bullets = Bullets do +50% damage to destroyable objectives
(For fun, taking out evs and generators quicker [typically the last bit of health on one])
E - EM Storm = Increases EMP blast AoE by 15%
(To take out spread out deployables or just keep the enemy team at bay)
F - Energized Defense = Turtle shield recieves -21% damage from bullets
(Fun lil augment)
G - Effecient Computing = Deployables deploy 33% faster
(Jeebus on sky shield)
H - Pitcher = +15% Projectile speed
(Idk, extra fun for javelin and fletcher .-.)
I - Extended Product = +15% Melee range
(better for lower range melee weapons tbh /// Ulus suck btw, BUFF THEM DEVS)
K - Sturdy = -10% spread when croutching
L - Refined Explosives = +15% objective damage (for explosives, molotov, and kira laser)
M - Burstfire = +10% firerate for .2 seconds after decloaking
(To encourage gunner phantom, because katana crutch is just too much :C)
Still random ideas i threw together, some i actually really would like to see however