[QUOTE=Fatfool;355234]I’d say the heavy just got a lot more useful. The EZ nade actually works now and can pretty much cause havoc on most maps. (unfortunately, most peeps still can’t use it and the gotlung’s a lot more popular)
Another improvement is the hammerjinn Shotgun. It’s quite a dark horse but it’s damage actually makes it a beast in indoor maps like terminal, aquarium and container city. As usual, focusing with it seems to lower the pellet spread although this is obviously impossible. (but makes it better for gameplay purposes.)
I’d say the heavy still has problems with enemies a long distance away (sec tower, shipyard) though as none of the heavy weapons have a good range. You could go with an AR but you might as well use medium then.
I believe the other shotty needs to be improved though. It’s too slow and even a point blank blast to the head doesn’t kill. Quite like ETQW’s nailgun pr shotty.[/QUOTE]
I saw the first proper use of the EZ yesterday after over 300hours… Usually it area denial - for the own team:/
Hjammerdeim (->Hammer time) is a real beast for objective defense with its 3shots now. Though it seems quickly firing them is pointless because the second and third shot are nowhere near the centre. Anyway it deals massive damage at close range. I think it would outperform the other heavy stuff in CQC when used with leaning (taking less damage), but that idea just came while type so I cant back it up with my own experience.
And a word on shotgun mechanics in this game. Every pellet does the same damage no matter where it hits. So you dont aim for the head and make some pellets miss. You aim for the centre mass and make as many pellets hit as possible (- be it feet only :D)
And at the bottom line I still see the light stronger then any other body type…