attatchtotrain


(isbowhten) #1

not knowing how to use attachtotag i tried to use attatchtotrain…
again i don’t knwo how to use it and with my bad german-english i have no chance to understand the tutorials, I’m afraid.

i tried attatchtotrain targetname 0 in the spawn script of a constructible…
after the script_mover moves the constructible still didn’t move => it seems to follow the targetname only after executed…
i read that it only works with followpath!
i treid it with followspline AND followpath…
after putting the attatchtotrain in the trigger move routine of the script_mover ET closes itself when the command is executed.


(grizzlybear) #2

have a look here http://www.splashdamage.com/forums/showthread.php?t=4826
erik did a basic 27_tag model that you can tag your bits to


(isbowhten) #3

thank you very much


(isbowhten) #4

yeah i’m afraid i NeedAExample

i have a misc_gamemodel as tag_player with targetname “tag”
which commands do i need?
a invisible solid brush moves out of my unsolid texture :wink:
well my mover doesn’t look like moving but anything invisible is moving.,.
i have a script_mover and two func_constructibles which should be attached.
pls give me an example