attatchtotrain and md3?


(zl1corvette) #1

I am trying to get the attatchtotrain command to work, but it keeps freezing the game. My main script mover that I actually move about is md3/brushwork, the thing I am trying to attach is just a copy of it with different targetname/scriptnames. I can attach the second script_mover but as soon as I try to move the first it freezes. So I tried just brushwork for my second mover, and it worked. Am I missing something or is ET just screwed up?

edit: I found sort of a work around, I just targeted a misc_model at my second script_mover and got rid of the model2 key. But now I have a new problem actually I had it before but didn’t notice, anything I attach seems to attach at the origin of the first mover no matter what distance I set. I was going to try using my first mover without a model but I need the model to attachtotag my trigger. I think I am going to try it with the trigger on the ground and no models.