For matches where the final objective is to plant C4 it would be even more rational to end the second round when it’s clear that the C4 cannot explode in time.
For example, Team 1 managed to explode the 2nd C4 in Underground after 12:00. If Team 2 hasn’t planted the 2nd C4 by 11:12 (or 11:11?), the match ends. This would definitely need to be communicated clearly, e.g. the commander could say something along the line “Give it up, the C4 will not explode in time anymore”.
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Or they could just remove 49 seconds from the timer, so you know the exact second you need to have the C4 planted. [/quote]
Then they would need a different timer system depending on whether or not a bomb was planted, and this wouldn’t apply to every map. Keep it like it is, but add a reminder (maybe a second timer?) as to when c4 needs to be planted by