Attacks first still favored in Stopwatch...


(firstrateKnoll) #1

So if you attack first in Stopwatch then you can get overtime on the last objective while the “defenders first team” can’t go into overtime when they are attacking.

Basically it’s like playing someone in Rock-Paper-Scissors Shoot best out of 3 but if you are loosing after 3 then you can choose to do best out of 5 (Attackers first) while your friend can’t if he’s loosing after 3 (Defenders first)


(nokiII) #2

Overtime time gets added for the second half.
If you plant first on 14:59 and the bomb blows and in the second round the enemies plant at 14:58 the bomb still blows because you’ve 15:49 to finish the map and you win with 1 second left.


#3

The entire idea of Stopwatch is to BEAT the time the first attacker sets. No matter how much time you add, you already spent more time than the first attackers did and therefore lost by default.


(doxjq) #4

I never understood why people don’t understand this.

The amount of times I’ve seen “but we planted! why no overtime!” when it doesn’t go into overtime just dazzles me.

You need to beat their time. Which means you need to plant the C4 at least 49 seconds (wait, is it 49 or 48?) before the timer runs out. End of story.


(tominatorx) #5

Yeah hypnotoad, Kaur and Dox are right. I don’t know where you got the idea that Stopwatch favours the team that attacks first.

Simply put if the team that attacks first uses overtime. the other team has the exact same amount of time to blow up the objective. At 14:59 the team that attacks first goes into overtime. But that overtime is simply added to the time that the second team has to blow up the objective.


(GatoCommodore) #6

when the team beat the enemy super fast plant on the first round


(Chris Mullins) #7

As Dox said, there isn’t Overtime in Stopwatch because you NEED to beat the opponents time. If you did go into Overtime you may blow the objective, but your time would be longer anyway and you’d still lose. This way saves confusion. Well…more confusion. We could probably message this better in-game.


(frostyvampire) #8

@stayfreshshoe
You are mostly right but there’s an issue with it if the first team doesn’t complete all objectives
I haven’t tested it recently so you might’ve fixed it already but I remember that a long time ago the first team only blew up the first objective on Underground and then my team was attacking, we blew up first objective and we planted the 2nd bomb when there were less than 50 seconds left on the timer and we didn’t get overtime for it even though we should’ve gotten it as we could’ve blown up the 2nd objectives as well, resulting in a win (blowing up both objectives > blowing up 1 objective)

I don’t remember when it happened so please correct me if you’ve already fixed it


(GatoCommodore) #9

@stayfreshshoe shoe have you ever played the NFS Underground 2?


just put tutorial like that for first timers and add a replay tutorial function in main menu.


(Dysfnal) #10

@sweetColumn that game! So gud


(tominatorx) #11

That and Most Wanted. What a great time! :slight_smile:


(Teflon Love) #12

For matches where the final objective is to plant C4 it would be even more rational to end the second round when it’s clear that the C4 cannot explode in time.

For example, Team 1 managed to explode the 2nd C4 in Underground after 12:00. If Team 2 hasn’t planted the 2nd C4 by 11:12 (or 11:11?), the match ends. This would definitely need to be communicated clearly, e.g. the commander could say something along the line “Give it up, the C4 will not explode in time anymore”.


(doxjq) #13

For matches where the final objective is to plant C4 it would be even more rational to end the second round when it’s clear that the C4 cannot explode in time.

For example, Team 1 managed to explode the 2nd C4 in Underground after 12:00. If Team 2 hasn’t planted the 2nd C4 by 11:12 (or 11:11?), the match ends. This would definitely need to be communicated clearly, e.g. the commander could say something along the line “Give it up, the C4 will not explode in time anymore”.

[/quote]

Or they could just remove 49 seconds from the timer, so you know the exact second you need to have the C4 planted.


(Szakalot) #14

For matches where the final objective is to plant C4 it would be even more rational to end the second round when it’s clear that the C4 cannot explode in time.

For example, Team 1 managed to explode the 2nd C4 in Underground after 12:00. If Team 2 hasn’t planted the 2nd C4 by 11:12 (or 11:11?), the match ends. This would definitely need to be communicated clearly, e.g. the commander could say something along the line “Give it up, the C4 will not explode in time anymore”.

[/quote]

Or they could just remove 49 seconds from the timer, so you know the exact second you need to have the C4 planted. [/quote]

this also adds the extra intensity for more overtime potential (overtime activating whenever c4 is planted after the timer expired)

overtime is a fun mechanic and makes for more intense pub games


(Xenithos) #15

[quote=“Dox;c-217792”]I never understood why people don’t understand this.

The amount of times I’ve seen “but we planted! why no overtime!” when it doesn’t go into overtime just dazzles me.

You need to beat their time. Which means you need to plant the C4 at least 49 seconds (wait, is it 49 or 48?) before the timer runs out. End of story. [/quote]

Um… I thought the timer was always 55 seconds… Can a Dev confirm this?


(nokiII) #16

[quote=“Xenithos;c-217927”][quote=“Dox;c-217792”]I never understood why people don’t understand this.

The amount of times I’ve seen “but we planted! why no overtime!” when it doesn’t go into overtime just dazzles me.

You need to beat their time. Which means you need to plant the C4 at least 49 seconds (wait, is it 49 or 48?) before the timer runs out. End of story. [/quote]

Um… I thought the timer was always 55 seconds… Can a Dev confirm this?[/quote]

The timer is 50 seconds, it even says so on the bomb…


(RyePanda) #17

For matches where the final objective is to plant C4 it would be even more rational to end the second round when it’s clear that the C4 cannot explode in time.

For example, Team 1 managed to explode the 2nd C4 in Underground after 12:00. If Team 2 hasn’t planted the 2nd C4 by 11:12 (or 11:11?), the match ends. This would definitely need to be communicated clearly, e.g. the commander could say something along the line “Give it up, the C4 will not explode in time anymore”.

[/quote]

Or they could just remove 49 seconds from the timer, so you know the exact second you need to have the C4 planted. [/quote]

Then they would need a different timer system depending on whether or not a bomb was planted, and this wouldn’t apply to every map. Keep it like it is, but add a reminder (maybe a second timer?) as to when c4 needs to be planted by


(pumpkinmeerkat) #18

I like the idea of a second timer that would start a countdown when there is a minute left to plant in time for the bomb to go off within the allotted match time.