I have seen a lot of suggestions for CTF/TDM gametypes, hell even FFA which I gotta say do not fit in Brink at all. TF2 style baserace, hell yeah could be fun with if someone decides to do it with an SDK.
But what I want to suggest is something entirely different. I remeber those Quake Wars days where most people always wanted to attack because it was more fun. Everyone was just looking at the limbo screen until someone joined the defense side so they could quickly join the attacking team.
I am not seeing this happening in Brink as of now but I think it will come to that. In order to change that a little bit I am proposing to create some maps which feature attacking and defending (not at the same time) for both teams. For example: Resistance want to get hold of some precious data or some device so first they need to blow something up to get there. After that they have to sit it out and guard the obj until a boat comes and gets them while Security now have to stop them and blow up the device or hack/delete the data so that Resistance cant get their hand on it.
So basically attack and defense is going to switch between the obj which might make for a more fun game, what do you thinK?
