Hello again…
I have a problem, i want to attach a trigger, to capture a gold in an active train. I created the tag for the master script_mover and i attached the trigger with attachtotag command, but it didn’t work. I saw that i need a brush with two classnames: script_mover and trigger_flagonly_multiple but this is impossible.
Is there a solution?
(sorry for bad english)
Attach a trigger to a vehicule
pred4to5
(pred4to5)
#1
Zer0Cool
(Zer0Cool)
#2
I suppose you know how Tags work (not?),
you need as you said a main script_mover with a model2 key, on that you can attach what ever you want (limit is 64 attachments).
pred4to5
(pred4to5)
#3
I’ve followed this tutorial but i can attach only misc_gamemodels. I need an target_script_trigger?
If yes, how i use it?
Zer0Cool
(Zer0Cool)
#4
afaik you don’T need a target_script_trigger. what happens when you try to attach the trigger_flagonly_multiple? does your trigger_flagonly_multiple have a origin?
pred4to5
(pred4to5)
#5
I tryed to put a origin, with the same values but appears an error ; set brush model: null
Zer0Cool
(Zer0Cool)
#6
http://www.file-upload.net/download-2116033/moving_flag.pk3.html
here a working example, deliver the object (landmine) to the stone which will start moving after 10 seconds.
