Atlantic wall BETA2 ReLeAsEd!


(lennyballa) #1

//The Atlantc Wall
//By Lennybal

// Enemy Territory //
// Released 2003 - 08 - 23 //

Map info:

Allied forces have to destroy an ammonution
storage and a radio room, located in a base
behind the Atlantic wall. Before Allies can
enter the base they have to destroy a seawall,
or the sea gate. This won’t be a easy mission,
since there aren’t health/ammo
cabinets.

Installation:
Place the .pk3 file included in this zip in your /etmain directory.
Example: C:/games/Wolfenstein - enemy territory/etmain

//Version2//

-Total new beach
-Added forward spawn
-fixed missing textures
-Ammo storage moved to another location
-Radio moved to another location
-More, more more!

http://www.pcgamemods.com/2188/
// lennyballa@hotmail.com
Screenies:



New ammo storage
Also, remove old file just in case
Comments and feedback are welcome, i hope i fixed missing textures :drink:


(flashkillaman) #2

nice !:clap:


(DeAtHmAsTeR) #3

how did you get the wavy water?


(lennyballa) #4

very simple, i used siwa water 2, with a special shader. It’s called assaulter.shader, just look for it :wink:


(DarkangelUK) #5

Broken link


(lennyballa) #6

hmm, sometimes it acts reared, go to ET section and download it from there, it’s not “really” broken.
On topic again…
So tell me what you think about it, and how it could be better.


(lennyballa) #7

Feedback is welcome :slight_smile:


(DeAtHmAsTeR) #8

both of your maps have the same problem in my eyes… too square.


(Axalon) #9

Hi, this is Sergio from pcgamemods. I think I should make something aware for linking to pcgamemods. Due to bandwidth leeching I devised a system that would prevent outside linking, so hence the link here: http://www.pcgamemods.com/dl/54f9dcaffeb95f402aa2ac051b02c24b/Atlantic_beta2.zip is not going to work because it links to the temporary link that only lasts for 5 minutes. If you want to link to the file you should link to the mod page itself, which in your case would be: http://www.pcgamemods.com/2188/

Sorry if this is an inconvinience but it’s necessary.


(lennyballa) #10

Ok, thx for the note (To sergio, how can i verifie my files?)
Ok, need some more comments again.


(lennyballa) #11

Deathmaster, i’m using not to much details to make sure FPS is acceptable for gamers with a less good pc. So, it’s just simply created. Also, in maps i like the “war atmosphere”. But, i need texture bugs and gameplay suggestions, so common, tell them all.

Bugs i know:

-At forward spawn, it says “Your near forward spawn”
-Also, you still hear the radio beeps there, wich are supposed to be at the com tower


(DeAtHmAsTeR) #12

ah ok

it is a nice map thought - havnt played it to an extent because i have been out, but i like it. just like i liked your first map


(lennyballa) #13

ok then, it looks squar from above, but not when you play, i wanna tell :slight_smile:


(poorme) #14

Here are things that i’ve noticed :

When we capture the bunker, we have to select it in the command map,
otherwise we always spawn at the beach. It’s not automatic.

We can see the limits of the map :
http://mapage.noos.fr/poorme/et/2003-08-27-214537-Atlantic_b2.jpg
http://mapage.noos.fr/poorme/et/2003-08-27-214615-Atlantic_b2.jpg
http://mapage.noos.fr/poorme/et/2003-08-27-215930-Atlantic_b2.jpg
http://mapage.noos.fr/poorme/et/2003-08-27-220529-Atlantic_b2.jpg

The only solution is /kill
http://mapage.noos.fr/poorme/et/2003-08-27-220744-Atlantic_b2.jpg

Some places have no alarm sound ?
http://mapage.noos.fr/poorme/et/2003-08-27-215021-Atlantic_b2.jpg

The light on my weapon comes from ?
http://mapage.noos.fr/poorme/et/2003-08-27-215141-Atlantic_b2.jpg

The hole is too small :
http://mapage.noos.fr/poorme/et/2003-08-27-215819-Atlantic_b2.jpg

Is it an UFO ?
http://mapage.noos.fr/poorme/et/2003-08-27-220019-Atlantic_b2.jpg

This missile is not a cylinder :
http://mapage.noos.fr/poorme/et/2003-08-27-220050-Atlantic_b2.jpg

I don’t like the command map :
http://mapage.noos.fr/poorme/et/2003-08-27-215041-Atlantic_b2.jpg

I don’t like how the textures look : too square, too grey, too orange, too green
http://mapage.noos.fr/poorme/et/2003-08-27-220139-Atlantic_b2.jpg


(lennyballa) #15

i got a error when accesing you’re page


(poorme) #16

Sorry, sometimes it’s hard to post (timeout), so i did it in 2 times.


(poorme) #17

I’ve fixed all the links.


(lennyballa) #18

ok thx for the tips, about the /kill just press c, it happened to me once :wink:


(lennyballa) #19

Ok, for the end map thing, i builded some mountains there, so you can’t see the "nowere’ anymore :stuck_out_tongue:


(Mjolnyr) #20

(this post is about the Desert Fortress)

I agree with your point.

First of all, I am glad to see a map that really provide us a huge battlefield. I do think that a sufficient area span is a must for ET custom maps.

Perhaps, add an lake in the center of the map, and change the forward bunker an oasis outpost, thus limit both side to engage at flag more intensely, like what Nerve Software has done in their mp_ice map.

More dunes among the plain desert, allow players take shelter behind them, to avoid enemies’ panzerfaust or sniping rifle shots.

Walls and stone bridges shall be thickened, for consideration of reality. Current fortress look.

(And, personally I prefer steel ladders better… because the steel ladders in official RtCW/ET maps looks more likely to be a part of military facilities… However, it’s my personal preference only)