ATI Quick Fix!


(cl0k) #21

[QUOTE=BUDA20;335680]Please post your specs like processor, video card, memory, windows, etc.

To know better.

Thanks!.[/QUOTE]
Core 2 Duo e8400 @ 3100
4gb Ram DDR2
XFX 5870
windows 7 x64

the game run better with u dll’s but still low on fps (60 drop to 15-20) i think i need play with CCC settings


(faid) #22

I tried this and it really didn’t do anything. I noticed an extremely minor change. It was smoother but, not very noticeable. It’s just not enough to actually play the game for me :frowning:

Thanks for your help but, it’s unfortunate that it didn’t work for me /cry

Edit:
Windows 7 x64
8 gig ram DDR3
ATI HD 5770
AMD Phenom II 965 3.4GHz


(BUDA20) #23

[QUOTE=cl0k;335844]Core 2 Duo e8400 @ 3100
4gb Ram DDR2
XFX 5870
windows 7 x64

the game run better with u dll’s but still low on fps (60 drop to 15-20) i think i need play with CCC settings[/QUOTE]

Try this

Regards.


(ilyama999) #24

I don"t wanna try this kind of manipulation … I don’t have to …

ATI or splash damage have to fix this or the game is gonna die quickly …


(Je T´aime) #25

Windowns 7 /32 bit
Dual core E 8400 / 3.00 ghz
Ati HD 5770
4 gb ram ddr2
Running atm 11.2 drivers tryed a lot others but 11.2 and 11.3 are the ones that feel the best for me

Having average of around 24 fps, with you fix fps are basicly the same but game feels smoother : )


(sdGjoel) #26

The feeling of “smoothness” is very likely the triple-buffering - this will add around one frame of latency as well though.

@Smoochy / @kilL_888
If changing resolution and/or graphics-quality makes no difference, the game is CPU-limited.

The only option currently available to reduce CPU-overhead is to lower the texture-quality (the technical reason for this helping, is that we stream less textures from the harddrive, causing less CPU-overhead). People disabling shadows see a gain from decreasing the CPU-overhead as well, but as the game is not designed for this, they also end up with weird light-popping.

Cheers!


(ilyama999) #27

CPU limited, the new excuse lol …

It’s not flight simulator your game …

Fix that , your game is not optimised …


(Smoochy) #28

[QUOTE=sdGjoel;336103]The feeling of “smoothness” is very likely the triple-buffering - this will add around one frame of latency as well though.

@Smoochy / @kilL_888
If changing resolution and/or graphics-quality makes no difference, the game is CPU-limited.

The only option currently available to reduce CPU-overhead is to lower the texture-quality (the technical reason for this helping, is that we stream less textures from the harddrive, causing less CPU-overhead). People disabling shadows see a gain from decreasing the CPU-overhead as well, but as the game is not designed for this, they also end up with weird light-popping.

Cheers![/QUOTE]

thanks for the reply mate…

surely an intel c2d extreme quad 3.1ghz processor will be fine? im looking for a better mobo to overclock the chip a fair bit more, maybe that will help. to me it seems a bit odd that BFBC2 with all the destruction, much bigger maps, physics, vehicles and ballistics runs a lot smoother than brink with small maps and few people and zero ballistics/physics.

setting everything to lower settings (med textures/no shadows etc) still sees drops to 20fps. to me this sounds like poor optimisation and poor map design.

surely you could put more emphasis on the GPU? what is it doing now? sitting at 50%?

btw - lower texture quality makes the game look terrible! i now mainly get decent FPS but on some maps it drops to 20 or so.


(kilL_888) #29

hi. thanks for the reply.

i really start to get doubts about your competence. you are specificly saying that my current system, a quadcore cpu @2.67ghz is the cause of a bad framerate.

a friend of mine has a dual core cpu at the same clock speed. i think its an e8200. hes running a nvidia 470gtx. if your implication is correct and the game is limited by the cpu, why comes that my friend can run the game at a constant 60fps?

i will overclock my cpu to 3ghz now and see what it differs. report back here in a few minutes.

edit: im running @3ghz now. 375mhz fsb x 8. guess what. there is no difference at all. that proves for me that your statement is in fact wrong. but maybe im not getting it right. should i overclock to 3.2ghz? will this boost my frames? i guess not. and im getting cynical right now, so i better stop writing.

oh, forgot one thing. changing texture quality with vt_lodbias to 8 ingame also doestn change anything at all.

2nd edit: i monitored my cores a few minutes on security tower. only me on the map, no bots. the cores run at approx. 50% load. core no. 4 is used the most apparently.


(BUDA20) #30

That improve OVER, is not the reason.

So you don’t try it, I mean the two dll, and nothing will happen about my finding?.

You are here to “correct” the “misinformation”?, is that so?.

Regards.


(Yagor91) #31

I try it but game still crush seems run better but after 10-15 min or less the game still crush without say nothing. The fps was around 60

I have Windows7 ultimate 64bit
4gb ram
5770Ati Radeon
P8P67 like motherboard


(phoen1x) #32

This is not a fix. Cat 11.6 ain’t even out. If u want better performance disable shadows or use optimised shadows in cfg and lower texture quality.


(Auzner) #33

Looking at your sig there’s nothing you can do. You already have a fairly competent gaming CPU and one of the most powerful video cards. We all have to wait. If the world just started playing Wolf ET again I’d be content with that too in the meantime.


(KNi) #34

can’t start the game with the files… doh, too bad wanted to try that out :wink:


(esomonk) #35

I have the same problem with security tower. Has anybody found a way to increase fps when looking a open spaces?


(kilL_888) #36

yes. upgrade to a nvidia card. :eek:

edit: just tested my gpu load with riva tuner. default clock @750mhz core, 900 mhz memory and @800mhz core, 1000mhz memory.

no difference ingame at all, again sadly.


(Skual) #37

This fix crashes my game as well: “Brink stopped working”.

Moreover regarding the SD answer about CPU limitation…:

I have a ATI 4870 1Gb and a C2D 8500 @ 3.8Ghz

I deactivated everything (shadows, AO, bla bla bla bla), tried all kind of resolutions, tried every driver possible. My CPU is always about 85%-90% on both cores but on Security Tower I get to 25 fps (when I look at the big room where the first charge must be planted)

So no, it is not about CPU limitation. Where is the problem? I don’t know and it is not our job.

But we need to know that SD and AMD are working on a fix. The answers “it is CPU limited” shows that they are avoiding taking their responsibility on this matter. We just feel that they do not look at the problem anymore (eg: nothing regarding performances in the last patch)…

maybe they identified the problem and know that it is way too much work to fix it on our systems, meaning that they will never fix it…

But it would be quite honest to say it instead of giving false statements

PS: go and ask nvidia for a bonus coupon for a new nvidia card and we will happily buy a new one !!!


(esomonk) #38

So your answer is no. You didn’t find a way to fix it.

The framerate loss in sec tower is from the depth of field effect. If they just gave us a way to disable it or optimize it we’d get good framerates. You can disable it from the menu and it gives a massive preformance boost. But the command is disabled ingame. Has anyone found a workaround for this?


(Miken420) #39

People are reporting tons of artifacts and BSOD’s in other games with the 11.6 RC2 leaked drivers.

They’re also dated May 15th. I don’t recommend using them at all.

I’m getting perfectly fine FPS with the 11.5 CAP5 and the 11.5b RC5. And it works good in all of my games.


(Smoochy) #40

rc2 with the dll fix was worse than before for me. come on ATI!