[QUOTE=sdGjoel;336103]The feeling of “smoothness” is very likely the triple-buffering - this will add around one frame of latency as well though.
@Smoochy / @kilL_888
If changing resolution and/or graphics-quality makes no difference, the game is CPU-limited.
The only option currently available to reduce CPU-overhead is to lower the texture-quality (the technical reason for this helping, is that we stream less textures from the harddrive, causing less CPU-overhead). People disabling shadows see a gain from decreasing the CPU-overhead as well, but as the game is not designed for this, they also end up with weird light-popping.
Cheers![/QUOTE]
thanks for the reply mate…
surely an intel c2d extreme quad 3.1ghz processor will be fine? im looking for a better mobo to overclock the chip a fair bit more, maybe that will help. to me it seems a bit odd that BFBC2 with all the destruction, much bigger maps, physics, vehicles and ballistics runs a lot smoother than brink with small maps and few people and zero ballistics/physics.
setting everything to lower settings (med textures/no shadows etc) still sees drops to 20fps. to me this sounds like poor optimisation and poor map design.
surely you could put more emphasis on the GPU? what is it doing now? sitting at 50%?
btw - lower texture quality makes the game look terrible! i now mainly get decent FPS but on some maps it drops to 20 or so.