I know that some of the maps tend to be prone to Full Holds and there is only so much that can be done with layouts.
I was wondering if Splash Damage would consider bringing back a game mechanic from some older games – namely, as the thread suggest, asynchronous wave spawntimes.
I think Asynchronous waves could fix maps that tend to be unbalanced by adjusting times to compensate for spawn locations and map layout.
As a bonus, I think it will make suicides a gamble if you decide to respawn with your team.
Curious to know what the community thinks. I’ve always been a fan of asynchronous spawntimes, and I wonder if I’m with the minority.