Name: Mercury
Role: Assault
Primary Ability; Low Dash: Mercury lowers himself to the height of him crouching. Them he can move around the battlefield like a ninja with his sprint speed. Being that small and quick makes him far harder to hit than any mercs similiar to him. Once the ability is activated you have up to 10 seconds of time for running. You can disable to ability by pressing the activation key again to start the cooldown. Like with Phantom the more you have used the ability after the activation the longer the cooldown is that starts by you pressing the key again or using the ability for 10 seconds. The cooldown’s duration is identical to Phantom’s cloak; 10 seconds.
Secondary ability; Silence: Every other source of sound other than enemies will grow silent. This allows you to locate enemies even when they’re not in your line of sight. The cooldown system’s again similiar to Phantom’s cloak. You can activate the ability and the more you use it the bigger the cooldown is up to 10 seconds. And yes, the ability duration’s again 10 seconds.
HP: 100
Speed: 440
Arsenal: Hit-and-run weapons. Of course shotguns but maybe also some SMG?
About Mercury: He looks like he comes from Saudi Arabia but no-one actually knows. He has two quite big hearing aids plugged to his ears. His default robe suit is red like the planet Mercury. Gotta admit, didn’t come up with any noticeable backstory or personality for him…
Uses: Mercury is good for taking out tanky assault mercs. He can easily flank and dodge them and hear their loud weapons and abilities from a distance. He’s best used when recon mercs aren’t securing an area but the enemy’s pushing in from that area.
Weaknesses: Short range, low HP and the fact that his abilities aren’t that lethal on their own.