Name: Goon
Role: Assault
Primary Ability; Bust Orb: Upon activation Goon takes out a basketball-looking orb and throws it in a quite heavy arc. Upon hitting a surface / an enemy the Orb busts like a balloon and slows down the movement speed of mercs in the AoE by 100% when it comes to one of the 4 movement directions. The closer the enemy is to the busting orb and the less the Orb has flown the longer the duration of the speed reduce is. During the bust period the reduce is lowered steadily from 100% to 0% returning the enemy’s busted direction to it’s normal speed. Once the Orb’s thrown a cooldown of 20s will start. Every time an enemy is hit with this Orb’s effect the busted direction is set to the newest one and many movement directions cannot be busted.
Secondary ability; Bust Switch: Switches the direction that the Orb will bust. The possible direcion options are forward, left, right and backwards. The switch takes up 0.45s.
HP: 110
Speed: 410
Arsenal: Goon’s default primary is the Thomas Cannon (you can look it up here: http://forums.dirtybomb.nexon.net/discussion/24564/recon-merc-of-deployables-bluff#latest). He can also carry the SMG9 and the KEK.
Secondaries? .40 (default), the Gaulden and the Simeon.
Melee weapons, Combat Knife as default, Stiletto and the Bat.
About Goon: Goon considered himself to be cool. Wanted to leave the States cuz’ fools. Packed up the gear and the tools and started to show some battlefield moves. He has a night-black tophat and a scarf, it looks like he about to starve. On the field he knows problems but no care, giving a damn when him is kinda rare. But if you see him where, are you gonna hide when there’s this guy who can take you outta once more?
Uses: Goon excels at making uncomfortable situations to the enemy. He can bust multiple enemies and slow their forward charging, slow their retreat speed to finish them off and create one painful situation if multiple ones like him are in his team. Can counter fast mercs (Kira, Proxy, Aura etc.) and other mecs really needing that stable movement speed.
Weaknesses and countering: Keep a distance. Goon’s Bust Orbs lose their effectivity at range and he shouldn’t be generally good against snipers (Vassili, Redeye, Arty). If you happen to be busted try to use your non-busted directions to their fullest potential.
And on top of that Goon’s weapons are outdamaged by ARs, his ability isn’t that frequent and his max health is a little bit lower than average.