Assault Container City in New Brink Gameplay Footage


(tokamak) #81

I never understood the appeal of Halo anyway. The first version was a graphical breakthrough on consoles, okay, but they keep selling the same old dated **** right to this day. It’s ridiculous.


(Wraith) #82

Well that because everyone has shields.


(H0RSE) #83

exactly - why would your aim be compromised for “spaying and praying” in a game where there is no other option…


(Nikto) #84

cod pulls it off aswell…
the most popular series are those who keep selling the same [censored] :slight_smile:

as for those shields, i don’t really understand why there are shields… especially in multiplayer


(DarkangelUK) #85

The shields are part of the story/universe, continuity wouldn’t work without them. ODST didn’t have them, as the Shock Troopers don’t have Spartan Mjolnir armour.


(Kinjal) #86

1-Bot for escort
2-Gates to destroy
3-Crane
4-Objective
5-helicopter

he he :smiley:


(KnollDark) #87

The reason why people like halo is the slight tweaks in multiplayer (headhunter anyone?) that give you the same feel along with the single player having good storylines (halo 2, halo 3, and halo odst were 4/5 on storylines i’ll give you that) I’m only halfway into the story of Reach and already going into “full auto zoning out” mode


(KnollDark) #88

[QUOTE=Kinjal;243213]

1-Bot for escort
2-Gates to destroy
3-Crane
4-Objective
5-helicopter

he he :D[/QUOTE]

holy **** that looks accurate (GJ) but i don’t remember there being a helicopter in the videos that i’ve seen


(Cankor) #89

[QUOTE=longbow;243060]
Personally i think the sweet spot is to reduced movement speed by 30-50% (depends on weapon) with iron sights, and increase recoil 40-60% (also depends on gun) while hip firing. In this way realism is maintained along with the ability to play either style.[/QUOTE]

I think they nailed the sweetspot pretty well in ETQW. Iron sites are usefull but not required at medium range, pretty much required at long range, and cumbersome at close range. Medium range you sort of have the option to go either way depending on the situation.

Don’t forget there are also all kinds of weapons, so there is opportunity to make weapons to cator to different players desires. Make a weapon that is more accurate when ironsited but sucks donkey balls when hip shooting (especially while moving) for the CoD guys, and make another which is slightly less accurate when iron sighting but still decent when hip shooting for the guys that like to run and gun.

My guess is pretty soon you will see all the CoD guys dropping their guns in favor of the run and gun versions as they figure out how important movement is. This is of course assuming the game isn’t slowed down to typical console speeds (which would make me cry).

I wonder if gun selection still plays a role in movement speed or if it is now just 100% body type? I guess the advantage of being a big slow guy is if you pick up a rocket launcher at least it doesn’t slow you down even more? So do you move faster with your pistol out than you do with your rocket launcher out or not?


(H0RSE) #90

The thing I couldn’t stand about ironsights in QW, was that they were set to a toggle - you had to hit the button a second time to disengage them, rather then just hold it down to use them, and let go when you’re done.


(Nail) #91

a large number of people like toggles, they make things easier


(LyndonL) #92

That’s why it’s brilliant to have 2 different key binds: one for toggly and one for instantaneous.
Then you can bind which ever way you prefer.


(H0RSE) #93

[QUOTE=LyndonL;243245]That’s why it’s brilliant to have 2 different key binds: one for toggly and one for instantaneous.
Then you can bind which ever way you prefer.[/QUOTE]
I looked up how to setup binds or scripts to remove the toggle of the ironsights, and basically found it was hard to impossible to do.


(LyndonL) #94

No I meant when games give you the options in their binding section.

Most games these days give you the option to either toggle or instantaneous selection in the key setup page.


(Kinjal) #95

Last stage of the map, u need to deliver objective to helicopter, u can see it in map tutorial video.


(brbrbr) #96

thats why im bind BOTH of then to my 9-keys-eq’d mouse[sadly , i fnally ruin trackpad-based variant[disappeared from sales] of it :-/]


(Wraith) #97

I like the map. Are there more flanking routes? It hard to tell from this angle.


(Apples) #98

The way it works on Q3 qlive :wink:

I still found it more “natural” to use in toggle tho, holding 2 keys at once is a bit harsh imo if you want to keep your tracking good.


(Cankor) #99

[QUOTE=LyndonL;243250]No I meant when games give you the options in their binding section.

Most games these days give you the option to either toggle or instantaneous selection in the key setup page.[/QUOTE]

yeah, you really should have the option to use a toggle or a hold key. In ETQW Crouch is press and hold, Ironsites is a toggle, and for sprint they give you the option to do it either way. I happen to like crouch on press and hold and iron sites on toggle, but maybe that’s just because it’s what I’m used too. No need to discuss prone since it won’t be avaialble.


(Kinjal) #100

Yes and a lot of. From objective to helicopter short cut, for example .