Ask a Cobalt 1 Fletcher main anything :)


(HoopleDoople) #41

I’ve been really enjoying Fletcher but I’ve ran into two problems with him.

The first problem is that sometimes Fletcher seems to get stuck in a reloading animation with the Ahnuhld (no idea if this is also the case with the Hollunds). Usually interrupting a reload isn’t an issue, but sometimes there’s nearly 2 seconds before I can fire. This usually results in my death, for obvious reasons. Any ideas what causes this, how to prevent it, or how to successfully interrupt it?

The second problem is that when enemies are literally touching me I can’t seem to damage them with the Ahnuhld (again, not sure about the Hollunds). And it’s definitely not a matter of bad aim - I’ve had cases where the enemy is running in a straight line at me where I go from damaging the first shot to not damaging with the second because they’re now touching me. Is this something you’ve experienced? Any ideas why this is the case?


(Kalbuth) #42

Not sure if I’m dping smtg wrong or if that’s normal behavior : I’m following @Szakalot advice I read a while ago of using ‘4’ to manually switch to nades and throwing them with fire button (that’s something he actually advocates for every ability, and he’s probably right :wink: ), but after the launch of the nade, the game switches me back to my shotgun, so instead of prefiring the second nade for the next peek, I end up shooting once in a wall…
Is that normal? Not sure it happens all the time, the thing is unreliable at best.


(streetwiseSailboat) #43

Yeah @Szakalot is right you should keep at him however when they fix the bug you’ll notice how ridiculous he really is. Honestly at this point there is no other merc like him in my opinion. I feel that mercs that are necessary to be able to use are at least 1 medic and 1 fire support either sky, nader (or both) and definitely Fragger.[/quote]

Thanks