[quote=“Szakalot;105141”][quote=“bizarreRectangle;105124”][quote=“Zack;105061”][quote=“bizarreRectangle;105025”]I’ve heard some stuff about fletcher “limiting people’s options” and “fighting on your own terms.” Basically controlling the fight. What say you? And how do you do it?
I have a few more questions but I’ll stick with these for now.[/quote]
Yeah well definitely a good Fletcher should be able to lock anyone down but what most people don’t realize is if you actually dodge maybe 1 sticky from a Fletcher then he is beyond vulnerable. I may say I think the blishlok is amazing, but I won’t kill a bush with a kek most of the time or a full HP Fragger. It’s more about rushing the Fletcher in my opinion is how I would do it don’t give him space just basically jam him up. Yeah feel free to ask more questions I don’t mind
this makes me think and I’m a fan of using my brain.
[/quote]
Using your brain is healthy and fun! What exactly do you mean by beyond vulnerable? Beyond vulnerable as in super very vulnerable or something else?
What I meant was how do you lock people down and do the limiting people’s options thing. Can you give me an example of locking someone down? [/quote]
In most basic terms you want to prevent people from peeking you, and you want to peek them instead. When you see an enemy, throw a bomb that will force them to take cover - usually enemies are standing around corners/cover: throw the bomb at where they are: at this moment you are in control of the engagement. You can always throw another bomb and prevent the enemy from peeking you. If you have to cross open space where you are vulnerable, throwing the bomb will allow you to get close. If you are defending, you can simply hold the angle: as soon as the enemy attacks you can throw another bomb and destroy them. If you are being rushed, just retreat behind corners and keep throwing bombs. The key here is to throw bombs while you don’t actually expose yourself to the enemy, the most easiest way to do it is to throw the bomb at the closest you can get to the enemy without being seen/being barely seen. With practice you will be able to throw bombs at people’s feet with little counterplay from them.
Hmm, peeking? As in, seeing? Going around a corner and back again really quickly? Sorry if I sound like an idiot I just never saw anyone use that term. I met this fletcher back in like level 10> and he gave me an example of limiting people’s options. Like block off doorways and escape routes they could take so they will be forced to fight you and/or get blown up. I’m not sure about this now.
I think one good way to throw bombs without exposing much is flanking? Using corners and angles like you said. What do you think about flanking fletcher? I watch a lot of sniff and met him in-game a couple times, funny guy. Anyway, he tells me that for him fletcher is mostly about flanking. What say you?
I’d say the blishlok is actually strong. You can’t 1v1 fragger, but if your accuracy is steady you can do decently against kek users. Headshots just wreck top smg’s. Dps is good but rate of fire is just unforgiving so you have to keep your accuracy steady. I’m still practicing but I have done really well when my accuracy was spot on.
Yeah, blish has those moments when you get 2-3 hs and the enemy just melts. I find this a confirmation bias, its not your aim (alone) that allowed this, your gun has to be forgiving enough to allow those HSs in. A kek or crotzni would do better in almost any situation. Yeah you don’t have those ‘melting’ moments as often when an opponent just shreds HP, but on average you will be better off. Stats posted by the devs showed blish doing the worst out of all the SMGs.
[/quote]
Well, I’m not the level 50 here. I don’t know much of the stats so I’ll take your word for it. I prefer shotgun fletcher anyway. Really gives him a certain flair, compliments sticky bombs and hit-and-run well.
And does jumping and throwing sticky bombs DOWN work? Is it a good tactic to use? I think the physics of it is that the bombs will travel at a straight arc since they are already falling, since arcs happen when the projectile falls, there will be no arc if the projectile is basically falling. I also believe the sticky bombs travel faster. I’ve seen some pro fletchers jumping and landing sticky bombs at pretty close range.
Jumping and throwing is great because longjump-thrown stickies fly further and FASTER. If you are in the air it is easier to throw a sticky at somebody’s feet. Do not worry much about making the stickies ‘stick’. Throwing a bomb at someone’s proximity and detonating for splash damage is already very effective. The physics of the bomb are not quite like gravity, if you throw the bomb, it might fall or not depending on the angle of your throw. I’d have to make pictures to explain, but basically the arc stays, and is just minimized when you are in the air; you can lob bombs like -| rather than /\
Hmm, so basically it’s easier to throw down at people when you’re in the air? I saw one of your posts about jumping + sticky bomb, I think it said that throwing down while jumping up makes the sticky go at a flat arc.
I do agree giving the fletcher no space and locking him in a duel is the best way. You can’t really bomb people when they’re in your face, and by the time you switch weapons you’ll probably die. I suppose this is the alternative to staying at range and not following him.
I found this depends on the fletcher you are fighting (ahnuld/blish). If you fight the ahnuld player, charging up close can be dangerous. Shottie is really strong in close range, and if the fletcher is good they will keep peeking you and gaining from frontloaded damage. However, non-blish fletchers have almost no long-mid range potential, so you can exploit that.
Blish players will still punch you from longer ranges, but are generally more rushable. Blish is probably the worst SMG (2nd lowest DPS, poor accuracy); if you have anything else, you are likely going to outgun the fletcher.
I meant fletchers that are using their bombs, when you get close they will have to switch to a real gun. What I think is if you have like a top smg, you can destroy them before they switch to their shotty. I haven’t tried this enough to see if it works consistently. You have a good point.