OK I’m trying to figure out how to export parts of a map into .ASE files so I can edit it in a modeling program… I found the folloing post on another thread but I must say I still don’t understand what to do…
First do:
“C:\path o\q3map2.exe” -meta -patchmeta -subdivisions 1 -fs_basepath “C:\path o\gamedir” “C:\path o\yourmap.map”
Then do:
“C:\path o\q3map2.exe” -convert -fs_basepath “C:\path o\gamedir” “C:\path o\yourmap.bsp”
You will end up with yourmap.ase (saved in your maps directory).
Small note about -convert: the map can’t leak (must be sealed in structural brushes) and it must contain at least one info_player_start (or deathmatch, or some kind of spawn) in order for the bsp (and thus conversion) process to work. And any nodraw (caulk, clip, nodraw, etc) faces do not end up in the ase.
Where do I enter these? I was thinking maybe in the GTK menu commands list but after trying It hink I was wrong…
I would be very happy if someone could better explain what I need to do or point me to a place where I can find out.