Howdy all…
Good to be here with my first post 
Ummm, to jump right in, I’m gonna bring up texture linking for ase’s.
I’m exporting geometry out of Maya (.obj) and converting it to .ase with http://udn.epicgames.com/pub/Content/ObjToASEConverter/ (thanx illbuddha).
The geometry shows up fine inside gtk…save for the dreaded “shader not found” texture.
I’ve looked through a few .ase pk3’s and tried to glean what I could from them concerning shader writing. This is my shader:
models/mapobjects/castle1/castle_base1
{
q3map_nonplanar
q3map_forcemeta
q3map_clipModel
q3map_lightmapsamplesize 16
//q3map_lightmapaxis z
q3map_shadeangle 90
q3map_splotchfix
qer_editorimage models/mapobjects/castle1/castle_base1.tga
{
map models/mapobjects/castle1/castle_base1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
I suspect there’s some conversion issues that I’m having - (given the shader is alright) with texture linking.
Is there something in the pipeline that I’m missing?
Maya->obj->converter->ase->gtk
Please help me to understand my foolish ways - I will be eternally grateful.
Thanx in advance!
Have a cool day.
[edit]
NEVERMIND.
GOT IT 
[end_edit]
-kropcke
<font size=-1>[ This Message was edited by: kropcke on 2002-12-09 17:53 ]</font>
