Hi. I’m sure it must be possible but I can not get alphaMod texture blending to work on .ase models.
Here is a smaple test screenshot:

The blocks on the right are brushes, and things work fine…those on the left are .ase models and nothing works!
In case it’s a script issue, here’s that too:
textures/dk_ptm/ground2bottom
{
qer_editorimage textures/dk_ptm/ground2bottom.tga
q3map_forceMeta
q3map_nonplanar
q3map_shadeAngle 179
q3map_tcMod rotate 12
q3map_tcMod scale 0.6 0.6
{
map $lightmap
rgbGen identity
}
{
map textures/dk_ptm/rock109.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
{
map textures/dk_ptm/rock091.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identityLighting
alphaGen oneMinusVertex
tcMod scale .2 .2
}
}
Many thanks.
