I have some static ASE models (crates) in my map that allow the corona’s behind them to be visible ingame - everything else is obscured.
The models are textured with a simple wood texture without any special instructions in the shader pertaining to lighting.
I have only been working on these for a few hours and so far this is the only problem I am having.
Does anyone know of a way to block the visibility of corona’s thru an ase model?