i have noticed that the clipping of one my ASE models is a bit wrong. i have put it in a small test map and there the clipping is correct :eek: im using q3map 2.3.38
the model is not lightmapped but has q3map_clipmodel and some other parameters that are used on lightmapped models. here the shader:
models/natter/natterbo
{
q3map_nonplanar
q3map_forcemeta
q3map_clipmodel
q3map_splotchfix
allowCompress
surfaceparm nolightmap
{
map models/natter/natterbo.tga
}
{
map models/natter/fakediffuse.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
maybe someting in the shader is causing this?
I fell for this problem the first couple times I was making clipping models. Try this shader:
aplying lightningdiffuse to a misc_model would cause the model to be black