Ydnar:
Do you know why our .ASE models would fail to clip players once they have been rotated in the entity window? We are using the clip parameter that you created and some of the models will clip correctly, while others fail to clip players at all. To complicate things further, a model that does not clip after one compile may start to clip after the next compile???
The only thing that we do to the models is rotate them in the editor with the given angles (found in the entity window). We are baffled as to why this is happening. :???: If it was just one of our .ASE models then we would just figure that it needs to be remade, but it is all of the models that we have created so far. Do you have any ideas as to why this might be happening? Thank you ahead of time for any responses. 
Best of luck! Hopefully it’s just a little dumb bug that can be fixed in minutes. 
