It appears that ydnar’s PicoModel library can only properly load materials for an ASE if you have one material per mesh. This is a real problem for me, because I have to detatch all my surfaces in 3ds max that I want to be a different texture. Increase in vertex count isn’t my primary concern, but that JA’s dynamic lighting from lightsabers and stuff fucks ups really bad. It’s a per-pixel effect on the world, but the extra vertices it isn’t liking.
Any chance of this being changed, or a way around?

