Pretty much what the topic sez. I have custom sounds in my map which necessitated the addition of ‘surfaceparm grasssteps’ (and other sound-affecting surface parameters).
But I’m still learning how to create and use .ase files… When I convert a mapobject into an .ase, I get errors during the conversion that reference my new surface parameters. But if I try to include the ‘-custinfoparms’ switch into my ASE compiler batch file, the conversion looks for a file named ‘custinfoparms.bsp’ rather than reference my custinfoparms during the conversion.
Is there a way to get ‘custinfoparms’ into an .ase file? If there isn’t, is it really necessary?
Thanks!