Howdy all,
I’m having a problem with getting ase’s to clip regularily.
I have several ase’s in my map. And 2 apparent problems.
1 - my ase’s are clipped on some compiles, and are not on others. I’ve made no changes to shader/texture/geometry. Seems to be completely random.
2 - I have made a terrain ase, and parts of it are clipped and others are not. As in, I’ll be walking around on it just fine, and then all of the sudden, I’ll fall right through. The mesh has no holes - heh
However, it seems to happen (falling through) only in the deepest, black shadows/recesses. It wouldn’t seem to make any difference, but I’m wondering.
If anyone could offer any help or previous experience on these issues, it’d be greatly apreciated.
Thanx in advance, and have a cool brew…err, day 
-kropcke