ase clipping seems random


(kropcke) #1

Howdy all,

I’m having a problem with getting ase’s to clip regularily.
I have several ase’s in my map. And 2 apparent problems.

1 - my ase’s are clipped on some compiles, and are not on others. I’ve made no changes to shader/texture/geometry. Seems to be completely random.

2 - I have made a terrain ase, and parts of it are clipped and others are not. As in, I’ll be walking around on it just fine, and then all of the sudden, I’ll fall right through. The mesh has no holes - heh :wink: However, it seems to happen (falling through) only in the deepest, black shadows/recesses. It wouldn’t seem to make any difference, but I’m wondering.

If anyone could offer any help or previous experience on these issues, it’d be greatly apreciated.

Thanx in advance, and have a cool brew…err, day :smiley:

-kropcke


(kropcke) #2

could it be…

1 - some of the ase’s are intersecting
2 - some are copy/pasted
3 - the terrain has some recesses - as in, cavernous and overlapping
4 - one of the meshes has a few faces cut out of it

Just a head’s up on any possible issues someone may have already adressed in a mapping environment.

Thanx again.

-kropcke