hey
i am trying to make a skyportal scene in 3dsmax and exorting it as a scene, this i have no problems doing, my problem is the ASE exporting.
How do i export the ASE to use a shader?
Does the material name (in max) have to == the shader name?
how do i localise the bitmap addresses (O_o) within the ASE, i suppose Find/Replace throught the ASE of “C:\Quake III Arena\baseq3” with “…” shoud work, but can this be setup in max so find/replace isn’t needed ?
also can anyone point in the right direction for information is camera setup angle, fov, etc to create skybox images in a max scene, i have searched and found nothing.
Thx
|: Lee