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Change nades, and other explosives for that matter, to allow gibbing if they deal at least 80% of their total damage. So this means Naders nades will only gib if they deal 72 damage, so basically a direct hit only will gib.
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Change Matyrdom to only work when you have at least one nade available when you were downed.
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When you are downed, your nades do NOT regenerate, and if that’s not possible, then the only nades that you had before you were downed can be used. So if died with one nade, and had two available, that’s all you get to use. That 1 nade for Martydom.
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Change Martydom to be more like the description, when you use it, you drop all the nades you had when you die, not only gibbing you, but if you had 5 for example, you’d drop 5 nades, basically a live cluster missle. This will lead to some interesting plays, as long as the nades dropped are Naders and NOT Fraggers.
These changes I think will add a little more depth to her, and make her a little more useful in comp play as a more skill indexed Fragger. Where her damage and usefulness comes from direct contact nades and the power of martydom as a cluster tactic. Where as Fragger has her beat in AoE, primary weapon damage, and health.