Just wanted to reserve this place for all future arty complaints, because lets be honest…someone is going to huehuehuehuehuehue.
Arty was overbuffed :/ Gj SD
No it’s not, imo.
Just like Red Eye isn’t too, he’s perfect as it is and should stay like this.
EDIT 
We did it boys, arty got buffed! Two of the three points I wanted fixed got fixed. Now just the breaking of glass…
Yeah I am glad to see him buffed. I never liked him or do I plan to play him but I am happy for his fans.
Yeah I am glad to see him buffed. I never liked him or do I plan to play him but I am happy for his fans.[/quote]
He’s really fun to play on underground and chapel. :3
These developers can not seem to make up their damned minds haha.
First they increased fire rate, then increase recoil spread, then increase reload time.
Then reduced fire rate and reduced bullet spread.
Seriously, what is going on I am so confused.
Dirtybomb Update 04/09/2015:
Dreiss AR
- Increased fire rate to 360rpm (from 300rpm)
A revert of a recent change. Not only does this now feel better to use, it will also be more lethal in the right hands
Dirtybomb Update 05/27/2015:
Dreiss AR
- Increased minimum and recoil spread by ~10% - this weapon was marginally too effective in the hands of good players but will remain more accurate than most rifles
Dirtybomb Update 06/18/2015:
Dreiss AR
- Increased reload time to 2.2s from 2.0
Dirtybomb Update 08/06/2015:
Dreiss AR
- Reduced rated of fire to 300rpm (from 360rpm)
- Reduced maximum bullet spread by ~20%
Arty has been in my squad since I started playing this game, so this is an Arty’s 2 cents:
I don’t like his new activation sequence for his airstrike. Its way too quick and you can’t hold it down anymore to use both airstrikes in 1 go. A small gripe but I’ll get over it I guess.
The damage buff was most welcoming though 
Damn, I got trolled. I was prepared to complain all I can…but…that troll face doe…
Didn’t notice big difference, maybe I have to practice more with Arty.
Just don’t see why to pick him over Skyhammer or even Fragger/Nader.
[quote=“Kaori1;61701”]Arty has been in my squad since I started playing this game, so this is an Arty’s 2 cents:
I don’t like his new activation sequence for his airstrike. Its way too quick and you can’t hold it down anymore to use both airstrikes in 1 go. A small gripe but I’ll get over it I guess.
The damage buff was most welcoming though :)[/quote]
I didn’t really understand the damage buff, didn’t it already obliterate mercs caught directly underneath it anyways?
[quote=“deerMirror;61935”][quote=“Kaori1;61701”]Arty has been in my squad since I started playing this game, so this is an Arty’s 2 cents:
I don’t like his new activation sequence for his airstrike. Its way too quick and you can’t hold it down anymore to use both airstrikes in 1 go. A small gripe but I’ll get over it I guess.
The damage buff was most welcoming though :)[/quote]
I didn’t really understand the damage buff, didn’t it already obliterate mercs caught directly underneath it anyways?[/quote]
The problem was that Arty’s airstrikes did laughable amounts of damage to EVs where as Kira and Skyhammer (10x bigger aoe than arty’s) could 1 shot it. If you get hit by any airstrike directly…you should die regardless.
He kinda is and kinda isn’t.
For people that where good with him before, he is OP now, no doubt. But since the redtape situation hasn’t changed, players that had problems finding their targets, have it even harder now. I predict quite a view missfires since the first green spot will most likely be targeted wether it is good or not.
And I fully expect a Dreiss nerf in a patch down the line. While I must admit, I like this version, it is very forgiving. Together with the still good damage it is a beast.