So I’ve seen a few posts that are no longer getting attention about Arty, and after playing him straight for two days I completely agree, so what’s wrong with him:
-Broken, pain in the arse targeting system, which is hinders the tiny area of effect even more.
-Damage seems random in most scenarios - Probably because it’s area of effect is linked to the targeting system before it fired.
-Is not versatile at all, he is a complete wildcard and only worth picking on a few maps.
In more detail:
The targeting system is a complete cock up really, extremely hard to use in any scenario even if you’re on flat land and trying to hit some other flat land, something will get in the way and mess it up, it seems to be focused around where the little lazor hits directly, not the massive ground target as it should be. Any wall, be it tiny cover or the side of a house; even a vehicle of any sort, and it won’t go where you want it to; for example, you point it at an RV, directly on the side, suddenly you notice that the start of the RV is where the ground circle finishes, a clean miss. You point it under a bridge with people on it and it will tell you it can’t be used, you point it at the side of the bridge and when it lands, it skims of the side of the bridge and does jack shit damage to anyone who was on it, the same goes to any form of cover. On the indoor pipe based map for example (forget the name) whilst on the first objective building you have to aim the lazer at the side of the roof gap, the bombs will explode on the roof without even going through the hole.
Then at the corner after that objective, when the roof looks like glass segments, it is completely unusable. Regardless where you aim it, Yet both Kira and Skyhammer can use theirs.
If that isn’t enough the damage seems connected to where it was pointed directly, not the ground below it, so if you point the lazor half way up a wall, leaving half the circle outside the wall where those pesky enemies are shooting from, the bombardment will strike the wall and deal no damage at all to anyone below it…
So, why can’t we just have a ground targeted circle and that is it, one that moves statically and isn’t effected by vertical objects, and if your crosshair is at the side of elevated cover, that will be where the area STARTS, enabling you to bomb behind it, this entire ability is meant to be quickly activated and fast to bombard, it’s what separates him from the other mercs of his kind, only it’s not, so it doesn’t.
The other issue is with the radius of the actual explosion, say you manage to get two perfect bombardments after 6 seconds and fiddly aiming, and strike an RV like so “(0)”. The brackets being the targeting circle and the RV being the 0… You will rain down hell on said RV, but deal absolutely no damage to anyone face hugging it at the time, you won’t even get a hit marker, or text telling you you have damaged someone. Just like with the bridge, or the little cover.
All of this needs to be looked into and fixed, and whilst you’re at it you could give us 20% extra radius, that might help with some of the issues, whilst not pushing it into artillery superiority.
As for his versatility, we could us something similar to what Skyhammer has, anything.
Here’s an idea
Let his targeting beacon use all remaining artillery charges to unleash a ranged EMP blast if used inside, dealing 50% of the damage in a 35% smaller radius for one charge, and 100% damage and 70% radius if both charges are used, destroying all user placed objects in range. No cool down reduction would be given if used this way.
Something that will give him versatility across all maps and map segments.