Anyone having any problems calling in arty strikes lately? I’ve come across timea were it’s taking me say 4 or 5 attempts to call a strike in lol.
Arty issues
On a flat surface while not being tickled by a Hochfir? Nope.
In an actual combat situation - the pointer is as fickle as it has always been. No changes there.
[quote=“MarsRover;205062”]On a flat surface while not being tickled by a Hochfir? Nope.
In an actual combat situation - the pointer is as fickle as it has always been. No changes there.[/quote]
does aimpunch from the other guns big enough to cancel the arty laser? if so, can i ask for arty laser to be more faster?
Taking damage resets your calling (idk what to call this thing).
If you are standing still and on a flat area, you should have no problem
[quote=“sweetColumn;205069”][quote=“MarsRover;205062”]On a flat surface while not being tickled by a Hochfir? Nope.
In an actual combat situation - the pointer is as fickle as it has always been. No changes there.[/quote]
does aimpunch from the other guns big enough to cancel the arty laser? if so, can i ask for arty laser to be more faster?[/quote]
Yes it does, which is why it’s so difficult to call in a strike on the EV in Chapel once it makes it past the bridge.
The targeting is also really fast, just way too sensitive, if even a pixel of anything is obscuring the targeting circle, it refuses to call it.
not so much as getting a strike in but you needing to be very pen point on the area or worse the audio sound for it bugging out and being waaaay behind the arty landing or dropping.