I have played with ARs since I got the game and tried to practice my aim and control the recoil but it just seems that the recoil is impossible to tame. Controlled bursts work as long as the gun does not recoil at all at first, after that it gets out of hand suddenly aiming at the walls.
I do like games with recoil but Brinks recoil is very much different as usually, it does not recoil on every shot but only after a random amount of shots. Before that there does not seem to be any recoil at all. So how can I predict how many shots I can shoot before my gun starts to kick to random directions? Really hurts iron sighting/scoping combined with the slow accuracy recovery and I know I could just shoot semi-auto but then I would not get enough damage out of it.
So I have pretty much given up with ARs and started to use the Carb-9 which not only is more powerful but also so much easier to control. It seems that I can shoot even further distance with the SMG bullets still landing on the target than with ARs. I think the SMG does more damage on distant targets with full auto than ARs with burst firing.
Also the AR accuracy when hip firing is just horrible, which makes them totally useless in close range. Using iron sights always just does not work because it drops my mouse sens and I cant track a fast moving target close (I am a low sens player).
Feel free to tell L2P but please justify. 

I find it nicely accurate, pretty effective from the hip, and it seems to have enough oomph per burst before it recoils too badly. I honestly haven’t tried many more AR’s, but I’m pretty comfortable with the Gerund 