“Biologist. Tactician. Accountant. Mercenary. These all sound like supportive roles, but my techniques look out for my bottom line, not yours.”
“Arrowroot” is a veterinarian experienced in the impoverished countries of both south america and the middle east, reaching as far and deep as Somalia, India, Paraguay, and Syria. She grew old from her time in the tropical heat, but developed a very peculiar set of skills. She is experienced in poisons, being able to turn the medicines found often in the field against her opponents, and she also is conditioned to the sun and has found ways to deal with radiation.
However, she doesn’t give this knowledge willingly, and is suspected of terrorism. Don’t expect to pry these secrets out of her through force or through money.
She joined MercServ because of pure, highly-caffeinated blackmail, served on the side of a serious piracy and drug smuggling business. She registered in MercServ with an offshore company to increase her opportunities and get past the authorities.
Needless to say, we have her under our thumb.
She has a set of abilities that are fairly interesting to boot. She never goes to the field without her tranquilizer rifle, has discoloration on her skin, but refuses medical attention. She also has claustrophobia but carries really close range weapons.
Besides her tranquilizer rifle, she uses these weapons:
Beckhill Combat Knife
Physical Exam Results:
- MercServ put Arrowroot through a series of tests to determine the point in which wounds start to cause problems for a person’s physical well-being. “Arrowroot” took the challenge well but was surprised at how terrible her results were.
- The typical MercServ test for this vector is through putting that person in a “burn room”, where large amounts of fuel are laid around the room in a safe manner, meant to determine how long a person can sustain normal function when oxygen is removed and heat is applied.
- She lasted 10 seconds, flat. The longest a person lasted in that test is 20 seconds, but that’s only impressive because oxygen concentrations and temperature increases on an exponential basis. Arrowroot refused to do service for a month after that test. That was how MercServ was able to force her to license one very common piece of technology to them.
- MercServ fortunately tested her movement abilities beforehand, putting Arrowroot through the Assault Course. Her average indoor running speed was recorded as 4.3 meters per second.
Q - Tranquilizer Rifle
Arrowroot carries a specialized tranquilizer rifle that can be loaded with any poison to incapacitate an enemy. Most poisons can be countered with a proper antidote, but Arrowroot uses one that acts quickly, in small doses, and is incurable except with time. The side effect to this chemical weapon is that it can’t kill, only seriously torture. It doesn’t last very long either, but when in effect it removes all voluntary muscle ability.
Maximum time span measured for Arrowroot’s drugs to take effect is two seconds, and the minimum amount of time that it lasts is five. It can’t be cured through any means and when hit with a dart it is recommended to back away from the fight, if one can.
Headshots deliver a lethal dose of poison that absolutely require medical attention if a merc wants to return home alive. The only way to remove the poison before that death sentence is through physical means.
E - Ammo Packs
Arrowroot chews through ammo. Literally. To complement her high-rate-of-fire weapons she carries a lot of ammo packs, and has the ability to regenerate them over time. It’s the only technology she is known to monetize to MercServ, servicing specific people with a portable and endless supply of bullets.
Passive - Outdoor Conditioning
Arrowroot recovers more quickly from wounds outside than inside for some reason. In fact, twice as fast compared to what most people normally do. She even moves 0.5 m/s faster outdoors in wetland territory than inside a paved underground corridor. Most medics are astonished by her talents but she doesn’t share her secrets.
MercServ's description file for people that need to lose their jobs:
Primary Classification: Fire Support
Primary Weapons: PDW Class
Secondary Weapons: CMP Class
Cooldown: 10 seconds
Delay: 2 seconds
Duration: 5 seconds
Special: On headshots, poison - 20 damage per second for duration of status effect (lethal)
x2 health regeneration speed
Halved health regeneration delay
Movement speed buffed to 470
Extra: Ammo Packs