armor ability


(xdc) #1

depending on its settings - it could just be extra health

drop a package, like health, that a teammate or enemy can pickup for armor

armor could reduce dmg dealt to certain area of hitbox only (chest & upper arms),
reduce dmg dealt by explosives,
reduced effectiveness based on armor percentage before it hits zero,
engineer can repair armor before it hits zero, etc

could be a 2nd ability for engineer that plants shields


(Szakalot) #2

I dislike the idea of reduced damage, we already have 5+HS weapons.


(xdc) #3

True. but I still feel as if I still die relatively quick in DB. Armor would only work on chest. Would probably require adjusting damage values, hitpoints, adding armor penetration values to weapons, etc, but depends how it is setup. I don’t wanna see another merc throwing ammo packs around


(tokamak) #4

Without discrediting the really awesome players with high headshot rates, I still see headshots mostly as a very random factor that decides too many fights.

As an ability it would be sufficiently limited. There’s already quite a few insta-kill abilities as well.

What I currently miss in the game is means to commit to keeping a specific player alive like you can in TF2. Hanging behind the player and throwing packs into him is usually either an overkill or often not enough to prevent him from dying (and having to revive the player again).

The closest thing is Phoenix with his aura but that’s a group wide ability and equally not strong enough for really banking on a single player.

Overwatch has a healer that throws healing over time orbs at players. He can then chose how he distributes the orbs. Like spread them over multiple or throw all his orbs in one basket.

Now flying healing orbs is a bit of a stretch for DB but the mechanic itself is something that really misses.


(xdc) #5

[QUOTE=tokamak;519220]Without discrediting the really awesome players with high headshot rates, I still see headshots mostly as a very random factor that decides too many fights.

As an ability it would be sufficiently limited. There’s already quite a few insta-kill abilities as well.

What I currently miss in the game is means to commit to keeping a specific player alive like you can in TF2. Hanging behind the player and throwing packs into him is usually either an overkill or often not enough to prevent him from dying (and having to revive the player again).

The closest thing is Phoenix with his aura but that’s a group wide ability and equally not strong enough for really banking on a single player.

Overwatch has a healer that throws healing over time orbs at players. He can then chose how he distributes the orbs. Like spread them over multiple or throw all his orbs in one basket.

Now flying healing orbs is a bit of a stretch for DB but the mechanic itself is something that really misses.[/QUOTE]

There is little suspense of ‘building’ in DB, except for coordinating turrets, which are defensive oriented. Same goes for healing/ammo station, and mines. There are more abilities for ‘building’ a defense than there is for an offense. An armor ability would benefit both sides equally

An armor ability would add to the ‘building’ suspense, for example, (if “turtle” is his name, had armor ability) giving armor to aura and rhino, and aura planting a healing station, while a ammo pack merc gave ammo to lower minigun cooldown, etc


(AssortedStuff) #6

Aura’s healing station? …which I think is overpowered at the moment.


(tokamak) #7

That’s a specific location rather than a specific player though.


(kyuto9) #8

I do like the armor idea, but not much for bullets. It’d be appreciated to be “blowingproof” instead. It would only protects a bit more from nadesn mines and airstrikes, but not from bullets.


(Szakalot) #9

there is an augment for that : unshakeable


(kyuto9) #10

You mean that “%” purk?