Aren't the devs focusing on the wrong things?


(wolvie) #1

I feel NX and SD are treating this game more as fully released rather than the beta label they slap on it. Now I haven’t played many games in beta, but shouldn’t you focus more on the core games problems rather than new content? I feel they’re are focusing more on releasing mercs rather making this game the competitive game they claim they want it to be. Like the new changes on Dome??? WTF SD! A game that wants to be competitive needs to make changes making certain jumps more difficult rather than excluding long jumps. And, they’re make shift schedule for releasing mercs? I didn’t realize I was playing a fully released game. They need to start focusing more on ways to achieve they’re goal then worry about new content. I think a lot of the community treats it like a fully released game. The BR rifles nerf coming in the CW update? The community reacted like they died. The devs have to test things out publicly while in BETA so they don’t screw up the larger player base they will have after release. I don’t know about anyone else, but I’d be willing to suffer through some bad changes to come out the other sides with a much more competitive skill base game.

UPDATE 1: One solution could be to fix this community. We’ve scared SD and NX away from taking risks because we kill them if they do.


(Drcipres) #2

Is true that they arent focusing that much in matchmaking, and balancing, instead just releasing new stuff, but I think mercs is that kind of stuff that needs to be realese, to test them


(Amerika) #3

They have unveiled many new features in every other patch for a long time. That’s a hallmark of a game in beta that is still being developed. In between those patches have been fix patches for tweaking/bug fixing. And sometimes they happen to release a merc during this time too.

I know people can be forgetful on the internet but seriously…just go through the last few patches and read the titles and the feature list. I know it’s a common desire for people to try and say the game isn’t in beta but when you actually look at the data you can see that there is a ton of things they are still implementing and fixing along with trying to keep the lights on by selling the content.

Releasing new mercs is hardly a huge effort considering all of the mercs have been around for years. Also, treating your opinion (like the one about the community and burst rifles) as a fact isn’t beneficial for your argument.


(Drcipres) #4

How long this game is o.o


(_Sniff_) #5

How long this game is o.o

[/quote]

I’ve been playing for two years, personally. I know I’m a little squirt compared to some.


(tominatorx) #6

I think the new maps are meant to keep the playebase interested. A lot of people have been playing the game for some time now and some of these people were a bit tired of the same 4 maps over and over again.

That being said, I didn’t really mind it that there were just 4 maps to choose from because I liked all 4 of them.

Also most of the updates SD did had a significant impact on the game so I think they’re doing a pretty good job. :slight_smile:

But they could give a bit more attention to the connection issues, team balancing, etc.


(3N1GM4) #7

This isn’t a AAA title with gobs of resources where there beta is mostly just a pre-release teaser to hype the game.

Most mods and free 2 play games go through extended betas to work out all the bugs and finishing developing content.


(torsoreaper) #8

I think warframe has been “in beta” for like 3+ years… With that in mind, DB beta is just in its infancy.


(V_Take) #9

Glad to see a post like yours. I agree that SD is focusing on giving giveaways, free stuff, new maps, new mercs that have been created a while ago, and a new mode that doesnt fit. Gameplay, like improving stopwatch and objective, the true unique personality to the game isnt really taken seriously. The game can be taken competitively but it doesnt seem to focus on that direction, even if devs claim that they listen to us. I think SD is focusing on the wrong things. Its in Beta, plenty of chance to improve core gameplay.

Its pretty much trying to please players who want to improve game for themselves individually. Its not only making the game “easier” but also killing competitivity. Trying to please players with : “Hey, a new map!”, rather than improving objective and introducing players to objective since day 1. This game isnt weak enough to be constantly giving giveaways and copying other games such as CS. Focusing on originality and core gameplay is enough. Focusing on core features, guarateeing a reward after hard gameplay is enough.

Seriously, trading in 6 gold loadouts and thousands of credits for a S%#! loadout? How is that encouraging players to keep playing. Stop attracting players through immature updates. New maps and mercs are nice, but shouldn’t be the main goal. Yes, improving the community is also a great idea. And its pretty sad that a lot of users are just satisfied with the current game, think its doing perfect, and dont expect more. Its in beta but what after. Its bad? Should’ve said it before.


(neverplayseriou) #10

@tominatorx there were 5 maps :stuck_out_tongue:


(Drcipres) #11

How long this game is o.o

[/quote]

I’ve been playing for two years, personally. I know I’m a little squirt compared to some.[/quote]

I played for almost 6 months


(Lumi) #12

I think a big issue is that experienced/competitive players try the game out and they either stay or move on, making the experienced player base a rather slow varying number (new comers compensating leavers as well as the few improving players). The rest and gross of the playerbase potential are noobs. It’s sad but it’s the truth.

And since a Free2play needs numbers to live, they need to attract the gross of players, said noobs. We, experienced players might think we have a say and that our opinion matters, but what Nexon wants, understandably as a company, is profit. And that can only come from a new player base as there are only a few people who continuously invest in the game. The rest of the profits come from new blood. Therefore the game will at least for a long time be shaped by the needs and wishes of newcomers and potential new customers.

They can scream as loud as they want that comp and pleasing competitive players is their focus, it will not happen for a long time. I’ve been here since the closed beta and many changes went into the direction of being noob friendly:
-removal of recoil, aimpunch, spread
-reduction of dreiss precision (due to it being too strong in skilled hands)
-Repeated buffs to Nader, the major calling card to any tuber fan of the Call of Duty series
-mercs such as Rhino, who are just brainless bullet storm tanks
-and others, but you catch my drift.

Mark my words, DB will never go the competitive route, such as CS or LoL did. And even if they finally decide to change it into that direction, they wil have run out of funds, or players will have moved on to other pastures…


(watsyurdeal) #13

[quote=“Lumi;113503”]I think a big issue is that experienced/competitive players try the game out and they either stay or move on, making the experienced player base a rather slow varying number (new comers compensating leavers as well as the few improving players). The rest and gross of the playerbase potential are noobs. It’s sad but it’s the truth.

And since a Free2play needs numbers to live, they need to attract the gross of players, said noobs. We, experienced players might think we have a say and that our opinion matters, but what Nexon wants, understandably as a company, is profit. And that can only come from a new player base as there are only a few people who continuously invest in the game. The rest of the profits come from new blood. Therefore the game will at least for a long time be shaped by the needs and wishes of newcomers and potential new customers.

They can scream as loud as they want that comp and pleasing competitive players is their focus, it will not happen for a long time. I’ve been here since the closed beta and many changes went into the direction of being noob friendly:
-removal of recoil, aimpunch, spread
-reduction of dreiss precision (due to it being too strong in skilled hands)
-Repeated buffs to Nader, the major calling card to any tuber fan of the Call of Duty series
-mercs such as Rhino, who are just brainless bullet storm tanks
-and others, but you catch my drift.

Mark my works, DB will never go the competitive route, such as CS or LoL did. And even if they finally decide to change it into that direction, they wil have run out of funds, or players will have moved on to other pastures…[/quote]

Because Counter Strike isn’t noob friendly either right? AWP and Autos say hello, or how about the fact that the game is basically all about positioning and repetition rather than who has better aim.

Dirty Bomb has a chance to be a good competitive shooter but they need to actually listen to their competitive audience. And none of the things you’ve stated have anything to do with it. We wanted aimpunch removed for a long time, and we’ve wanted stronger counter play, better maps, better matchmaking for competitive, etc. We want a reason to invest time after we reached a sort of plateau on pubs where every game feels like a stomp.


(tominatorx) #14

Yup you’re right (I f*cked up) :), I don’t know why but I always think there were 4 at first :smile:


(Jostabeere) #15

“Devs don’t know more about their own game than I do and don’t make what I want them to make”


(Daergar) #16

At best it’s “the publisher is making the devs do weird things, as well as repeating old errors that the industry learned from years ago”.


(Gung-ho) #17

There’s also the argument that by putting the DB out there as a competitive game that you attract the desired audience anyway - because people want to be pros or play the same thing pros are playing. This is fundamentally how gaming peripheral manufacturers make money from having pros using/sponsoring/advertising their hardware.

I see the competitive gaming scene more an issue of marketing rather than game development.


(Enzo) #18

To summarize this game has been in beta long enough. Stop with content update and stop catering to noobs.

The only reason it’s still using a beta tag so it can fall back into the excuse of hey we are still in beta. If this game is still in Beta after Overwatch goes live I’m going to ROFL.

You can hide behind BETA only for so long. Sooner or later be prepared to lose that tag and answer for your balancing updates.

Balance the game 1st for we have had enough content.

You have huge posts on how to get this game into a competitive level. Sit down read it and understand what’s been written or you can cater to the noobs who will be here for a little then disappear because when your main hardcore players leave then I will receive an email saying how you made the changes I wanted and to please come back.

At that time I will have to say to you F#($ OFF!!!


(Ctrix) #19

First of all the game is in Alpha. Beta means the game is feature complete and development focuses on the finetuning. This game isn’t feature complete because mercs are missing, so they need to add these before they can call it a beta and work on the finetuning.
The whole issue is the early access system which means you have to do it all at the same time. So both development goals are slowed down as a result. The game is released, yet it’s not released. Really it’s the whole issue with why early access is a shitty thing for the entire games industry. If you enjoy playing this game, more power to you, but you shouldn’t be spending money on it, and you definitely shouldn’t be expecting more than it is. It’s an incomplete game. If you have a problem with that, you’ll have to move on. It’ll be time who tells if this business practice means the game dies before it’s even finished.

And as far as “competitive” goes. Competitive doesn’t bring in any players. Look at Starcraft. Ultra competitive game. And what’s the result? The average player is too scared to play a normal ladder game. Performance Anxiety is a real issue in that game, and no matter how much you laugh at the concept, Starcraft 2 has almost no players, especially compared to how many people watch the tournaments.
Unless your name is League of Legends, you can’t live of a competitive scene. That’s just not how it works. The competitive player is such a minuscule percentage of a normal playerbase, why would you ever cater to those players at the expense of the majority of players?
Also you cannot force a game to be competitive either, you can only make a game that has the features of a competitive game. Whether or not it develops a competitive scene depends on luck most of all, and on the players.

Example Hearthstone. Nothing in that game promotes competitive play. On the contrary, it’s highly luck based. Yet people keep pushing a competitive scene for it. It took Blizzard months to even include a spectator mode, and they only did it because people kept yelling at them.

Example PlanetSide 2. The entire game is based around giant organised combat arms. It really pushed the clan vs clan competitive parts when it first came out. It looked great, had depth, was free to play, the business model solid. I played it and it was garbage. Why? Because the average player can’t get shit done. I don’t give a fuck about the competitive clans, so by extension, I didn’t give a fuck about the game. And many people felt the same way.
Now you hardly even hear about the game. It died in a span of 3 months, I watched it happen. TotalBiscuit really pushed the game because he was a fan of the first. He made a clan and it was the biggest thing there was. When they decided they were doing an offensive, they’d just roll up and nobody could even hope to stop them. And it got boring. And even TB lost the hype really fast.


(Enzo) #20

@Ctrix

It’s an Alpha? Hmmm I thought it was beta. I’m at work at the moment so when I return I’ll check.

So they’re sitting on “Alpha tag” and beta in how many years?

I like the new trend of early access make money release games that promise so much end up with half or nothing that was promised. Good way to make money for half assed work.

I should charge my clients for alpha work too. Gaming Industry sure has moved forward in this day and age.

Back in the good ol days they actually completed games and either received praise for it or were called out. Now people hide behind Early Access, Beta, Alpha etc…

Well Gaming Industry certainly have done well even in charging people for DLC’s. Game half done then charge for the other half.

Indie developers I understand the need for Early Access and stuff but usually companies I never like them using these tags because most of the time they will disappoint.

The game is good could attract a whole lot more but hey what do I know. I’ve moved from 1 shooter to the next so yeah no biggie when it’s time I’ll move on and check on this game.

Just remember Alpha, Beta, Early Access burnout is a factor. Once people leave they usually never come back. Hey what do I know :hushed: