[QUOTE=attack;485478]every shootermap is at the first times confusing.or you think smbdy tell you which route is best in cs.if you talk about confusing maps take a look at ns2 .
i dont know if the modern gamer is that brainless that he needs a blinking arrow to every obj or linerarity like cod campaigns.
a part of the fun of a shooter comes from finding cool routes on maps and learn them.
in quake maps you can put 100s of hours of learning routes for different item timings, weapon pickus, avoiding enemy…
if i join a new quake map i dont expect to know after 1 round where every weapon is.
i want to grow and find stuff on the map which improve my skill.
if i want eas maps i play an moba(and ye i play LoL)[/QUOTE]
i think there is a ‘golden section’, an ideal balance where a map can be simple enough to drag players easily in, but also has enough depth and difficulties to keep you challenged for a long time.
and i wish SD will find this balance.
-some of this depth comes from tricks - difficult jumps, difficult routes tec.
-also such depth lies in tactical map layout. where you cannot hold a point/area if other point is not in control (or even several other points)

