Are XP earnings balanced across all Mercs?


(DeadAlive) #1

Does your XP earnings with each Merc reflect the amount of effort you put in, or do you feel some Mercs and some roles are under appreciated?

EDIT: To be more clear, I was really intending to combine XP, Credits and Score into this question, so, even if you don’t care about XP specifically, you may care about the Credits and the scoreboard.


(SiegeFace) #2

Even though XP earnings aren’t the be all end all, It would make sense if all mercs can earn the same or similar amounts of xp no matter what the class, if you were going to go for xp medic would be the easiest, with engineer being the 2nd, then ammo carrier/fire support.

Although I have gone top of board on XP with vasilli by using the heartbeat sensors and getting some nifty picks a few times, but I suppose it is meant to be harder for non ammo/engy/medic based mercs to earn xp, as they rely on recon/kills more than the rest.


(Maggot) #3

Certainly isn’t balanced, but I don’t really feel it needs to be. XP is rather meaningless anyway.

Would totally use this excuse to give Phantom some sort of spotting mechanic so he can actually fit his Recon role though.


(N8o) #4

When I can get 37k XP as Fletcher, I would have to say “no”.

You literally get XP for just throwing bombs. You don’t even have to hit anyone with them.


(DeadAlive) #5

I had to actually debate with myself a little bit as to which option to select, but the bottom line is, I don’t recall any other game where I’ve had such extreme swings in xp/score across the classes.

For example, if I play Sparks, I will typically be near or at the top, every time. If I play Rhino, I’m virtually guaranteed a bottom slot. It just feels like I get XP dumped on me in buckets for some roles, and for others I have to struggle to not be at the bottom.


(DeadAlive) #6

[quote=“Maggot;111439”]Certainly isn’t balanced, but I don’t really feel it needs to be. XP is rather meaningless anyway.

Would totally use this excuse to give Phantom some sort of spotting mechanic so he can actually fit his Recon role though.[/quote]

Well, to be clear, and I guess I wasn’t totally, I was thinking in terms of score/xp/credits being all tied together, and we’re all trying to earn credits to buy Mercs, etc., and many like watching the scoreboard. Plus, many do like leveling up, even if it’s just for status.


(darlingClaymore) #7

[quote=“Haise;111440”]When I can get 37k XP as Fletcher, I would have to say “no”.

You literally get XP for just throwing bombs. You don’t even have to hit anyone with them.[/quote]
This man is jesus, are you a competitive player?


(Csquared) #8

Obviously not when health insurance is basically broken as it is now

You could take a completely new player who’s never played before, stick him on Aura with 4 skilled/experienced teammates and he could very easily topscore just because the exp from station is insane.

Not to mention kills, badges, etc all equal a Fletcher will always have more score than a Fragger simply because he throws his nades so much more often. So no, exp is not balanced across mercs but I don’t think it really matters


(Gung-ho) #9

There is partial xp balancing evident by ammo xp adjustments but it’s not something of huge focus. Aside from heath insurance support xp bloat with Aura’s healing station I think xp gain is generally balanced by player skill.


(DMaster2) #10

I find it really hard to get game mode xp. Game should provide more or lower the amount required in the missions.


(SereneFlight) #11

Arty in Chapel = Lots and lots of game mode, support and combat exp <3


(HonourBound) #12

This might be a bit off-topic but I think 1000xp per c4 detonation is too much since half the time anyone could’ve planted it

But yeah chapel is another problem, since fire supports just completely dominate, especially skyhammer and arty (kira less so on EV but a lot better on people ^^)


(kibloy) #13

Yet everybody is too afraid to move in and plant, they’d rather take pot shots at defenders and ‘cover’ the guy planting. Seen it way too often to know that any incentive helps, even if it means giving 1000XP to someone sitting still and holding F for a few seconds.


(SaulWolfden) #14

Yet everybody is too afraid to move in and plant, they’d rather take pot shots at defenders and ‘cover’ the guy planting. Seen it way too often to know that any incentive helps, even if it means giving 1000XP to someone sitting still and holding F for a few seconds.[/quote]

This, I’ve seen too many attacking teams just hide in a corner for a huge period of time before even slightly attempting to do their objective.


(HoopleDoople) #15

I’m fine with the concept of providing additional reward for playing less popular, support oriented classes. But if I’m the best player in the match as Fragger I’m usually near the middle of the scoreboard. By comparison, If I’m the best player on my team as Phoenix I usually have twice as much experience as any other player in the match.


(Amerika) #16

Are we talking about pubs only or competitive or all?

If pubs only then the only merc I feel that can get scores that are pretty out of line is Skyhammer on Chapel defense against a team that can consistently repair an EV but not repair it too fast. I’ve had a quite a few 37-41k XP OBJ mode rounds with Skyhammer due to this. But that’s kind of an outlier and doesn’t really need to be fixed I don’t think but it is an oddity compared to other maps/sides/mercs.


(N8o) #17

[quote=“darlingClaymore;111450”][quote=“Haise;111440”]When I can get 37k XP as Fletcher, I would have to say “no”.

You literally get XP for just throwing bombs. You don’t even have to hit anyone with them.[/quote]
This man is jesus, are you a competitive player?
[/quote]
Yea, I am haha.
I feel bad for playing in pubs cause I only ever get thrown insults, but I am NOT going to sit in comp queue for 3-5 hours. No thank you.