Are WE The Problem With Dirty Bomb?


(Amerika) #21

The best part about shuffles is when only a single player gets sent to the other team that was losing and then they proceed to stomp. Then the other team starts suffering rage quitters and then does a callvote because the “game is so unbalanced”. That passes and the same player is thrown on the other team and then that side proceeds to stomp. When you have that happen over and over that person will proceed to stop caring much about vote shuffles.


(GatoCommodore) #22

thats why i make multiple account just for DB so i cant be called “Unfair High Level”
im sure you experience this too amerika.


(Amerika) #23

thats why i make multiple account just for DB so i cant be called “Unfair High Level”
im sure you experience this too amerika.[/quote]

That’s different than what I am talking about. Your private pub MMR will swap you and only you in the event of a team shuffle pretty often if you’re a decent player. Which means that the system had already put you on the weaker team but you were prevailing anyway. When a vote passes, many times, you’ll be switched to the other team which is now considered the weaker team due to leavers. You get into quite a few games like that and then you get swapped 3-4 times in a game and it’s full of rage quitters and vote call spammers you, at some point, simply stop paying attention to vote calls.

Some games simply can’t be balanced and the balance system doesn’t accout for mercs in everyone’s squads or their tendancy to swap to needed mercs. There are many other reasons why games get unbalanced too but that’s all been covered to death.

The auto-balancer does not care about your account level to my knowledge. It only cares about your private MMR rating. My level 9 account has the same issues as my main account when it comes to the balancer.


(MarsRover) #24

It does. Which is stupid.

dirtybomb.gamepedia.com/The_MOFO_Update

Match Balance

While work on our casual matchmaking continues, we’ve spent some time making small tweaks to the Quick Join functionality to improve match balance.

Quick Join now factors in region, average player Level and skill of players on servers more heavily
Updated pre-match team balance to factor in player Level more heavily
Updated Shuffle Votes to factor in player Level and Current Match performance more heavily

(Amerika) #25

Ahh, I missed that and that does nothing for actual balance. Actual balance should go ENTIRELY off of player skill. If the system factors in level past the first few hours of play, then you’re potentially punishing long time players and you’re doing very little to factor in smurfs. So this is a bandaid fix for the people who seem to think “higher level = higher skill” despite there being about A BILLION REASONS WHY THIS IS ENTIRELY WRONG. Yes, I felt like I had to use caps there because it simply hasn’t been driven home enough. If experience always equalled out to a linear skill gain then pro sports/esports would be dominted by older people entirely across the board with zero chance for a young player to do well. And that is just one little example and reason.

Normally I’d shy away from naming a specific game when possible but Overwatch handles this perfectly. My alt account was playing with people who had 500-1500 hours and at the master/gm rank/level of play by the time I was level 15 (10 levels before you can even queue up for ranked). And that was just for casual Quick Play. You very rarely hear about balance issues in OW. Of course, a large part of that is due to how the game plays/RPS mechanics and the sheer number of people playing so it’s not an apples to apples comparison. But they also handle their matchmaking system correctly as well and they even recently explained how it works in general. Which is exactly how I’ve been wanting DB’s system to work for, oh, years now?


(Xenithos) #26

Ah - The personal story, much truth is hidden in that anecdote.


(AlbinMatt) #27

Players are always the problem and the solution in any game. Toxicity or hospitality should be addressed with disciplinary methods. In-game penalties such as cooldowns and Credit ceasing can only work to a certain extent. Eventually, it’s up to the playerbase as a whole to make a game less toxic. Game balance is a whole matter differently, with less social factors, and is the responsibility of map designers and game tweakers.

Same can be argued with the human race as a whole, but this isn’t philosophy class, so I’ll stop here.


(bgyoshi) #28

Uh, dunno where you’re getting OW info from, but all I hear about OW are balance issues.


(Amerika) #29

Uh, dunno where you’re getting OW info from, but all I hear about OW are balance issues.[/quote]

Forums, Reddit and playing the game. The two former you’ll always find people griping about something but it’s not common to talk about the skill matchmaking system being the target. And I don’t think I’ve ever seen anybody ever comment on skill match-ups while on server…which is something I saw in a really large portion of DB matches and is probably one out of every ten threads on this forum.


(AlphaUT) #30

I rarely see anyone complain about balance in OW, most likely is about who knows how to pick…A Hanzo with poor aim while keep getting fk by genji or monkey, and unwilling to change the hero which is really all about the stupidity not match system.


(Xenithos) #31

@AlphaUT I do think Sombra is a little weak though…

The way DB is balanced and the way their system works means that balance is much more critical than merc balance in OW is anyway.


(pinny0101) #32

I always vote no for shuffles, least fun thing in this game, worse than any op merc or jerk player. Idc if we are getting rekt or totally destroying the enemy, nothing is worse than carrying your team for 5 minutes and then getting flopped to the other team, just wait for the next game to start or go to a different server if the match is really that unbalanced.


(bgyoshi) #33

We’ve already done the whole “Why are you only playing the game to win” discussion.

People are already afking to wait for the next game to start or going to a new server, that’s the problem being discussed. How do we STOP people from doing that?


(GatoCommodore) #34

vote kick on 30sec
auto kick on the next 20 sec

or

autokick on 30 sec


(Diosito) #35

You have to love when a team of high levels refuse to make the game a little fairer for all, in a 7vs4 (or even in a 7vs3) match. Priceless.
I almost forgot when those high levels call a kick vote on you only because you wanted to help :3

Abbadon
Abaddon


(GatoCommodore) #36

[quote=“Diosito;c-226298”]You have to love when a team of high levels refuse to make the game a little fairer for all, in a 7vs4 (or even in a 7vs3) match. Priceless.
I almost forgot when those high levels call a kick vote on you only because you wanted to help :3

Abbadon
Abaddon[/quote]

i wont even blame the high levels, I blame the AFKs and quitters.

dont you think high levels dont put up with quitters and afks back when they werent a high levels yet?

being a low level doesnt justify “wow 3 high levels on the other team, better quit because i definetly cant win and wont learn aiming and strategy”

this game dont exactly pat your head for being an idiot,
the game will curb stomp you.


(XavienX) #37

I see your point, but why doesn’t SD just always put automatic shuffle at the beginning of the match?


(KangaJoo) #38

Last game I played everyone in the server went negative except me and I dropped 80 frags as medic. Surely the skillbased matchmaking is working perfectly…


(Diosito) #39

[quote=“GatoCommodore;c-226329”][quote=“Diosito;c-226298”]You have to love when a team of high levels refuse to make the game a little fairer for all, in a 7vs4 (or even in a 7vs3) match. Priceless.
I almost forgot when those high levels call a kick vote on you only because you wanted to help :3

Abbadon
Abaddon[/quote]

i wont even blame the high levels, I blame the AFKs and quitters.

dont you think high levels dont put up with quitters and afks back when they werent a high levels yet?

being a low level doesnt justify “wow 3 high levels on the other team, better quit because i definetly cant win and wont learn aiming and strategy”

this game dont exactly pat your head for being an idiot,
the game will curb stomp you.[/quote]

I know that we can’t completely blame the high levels, I’m just saying that I expected a greater level of commitment from them, especially when most of them are here since Alpha/Closed Beta.

Abbadon
Abaddon


(ThunderZsolt) #40

Sry about making this slightly off topic, but doesn’t that mean that the Hanzo player you mentioned doesn’t contribute anything to the team? So you can say that he sucks, and should be matched with less skilled players.
It doesn’t matter if he can’t aim or doesn’t understand basic game mechanics or both, matching him with better players ruins the game for him and his team as well, and that should be avoided via proper matchmaking.