are there other factors in troubleshooting rain?


(Digm) #1

I’ve set up the worldspawn entries correctly…

I’ve loaded the map, typed /developer 1 and /generateTracemap…

And, from the tutorials I’ve seen, that’s all that needs to be done. But, it still doesn’t work. Any other factors as to why?


(G0-Gerbil) #2

Well, you need to reload the map to get it to use the tracemap generated.
You need to make sure the ground is actually the ground as far as the tracemap is concerned.

IE there should be no solid brushes above the map - one way of causing this is if you’ve drawn a huge brush above your map to get the mapcoords from - do this UNDER your main map, not above it.

Remember, it can only ‘find’ the ground if it’s come through a sky surface - if you haven’t got that yet, it’ll think the ceiling is the floor.


(G0-Gerbil) #3

Oh and it looks like you are updating an RTCW map - you don’t need the vertex remap things cos you can’t have vertex lighting in ET.

Or you can, but only on unpure servers. People should try vertex lighting in devmap mode, it’s bloody horrible :smiley:


(chavo_one) #4

I believe all that vertexremapshader crap gets stuck into your worldspawn when you use easygen.


(G0-Gerbil) #5

It does? Can’t say I’ve ever seen it, but then I’ve never used an easygen terrain as the base of my map - I always import it into a pre-existing one, so presumably the imported worldspawn key / values are lost.


(hhhmmmmm) #6

Yeh i seen all that vertex stuff b4, think i heard someone say its safe to delete all that in the worldspawn anyway.(only delete vertex stuff :stuck_out_tongue: )


(Moonkey) #7

It would probably only happen through easygen if you were using the old style templates too. Select q3map2 when you’re exporting :slight_smile:


(sock) #8

Make sure your sky brushwork is using a sky (type) shader. Look at the example map goldrush for an quick example.

The vertex info is there when Easygen generates everything for you, map, terrain, boxmap, etc. Its very safe to delete.

here is a sample boxmap which is all setup ready to go with environment effects. Copy and paste into a text editor, save as a map file, compile it, generate trace map in game and reload. It should be dancing in the rain time.

Sample Map: http://www.planetquake.com/simland/ldr1_1/samplemap01a.html

Sock
:moo: