Are there any plans for a proper competitive setup for Dirty Bomb in 1.0?


(K1X455) #1

The game is so casual, I cannot see the remote possibility of getting any of it into e-sport.


(bgyoshi) #2

@K1X455 said:
The game is so casual, I cannot see the remote possibility of getting any of it into e-sport.

What would a proper competitive setup be? Sounds super subjective


(Fei-Ling) #3

Hello, we have eSports for pubg and mobile shooters and a lot of other nonsense.
I don’t see why DB as a game lacks anything to become eSports, in fact it’s probably one of the most suitable titles of all times to become one.

However, one doesn’t just become eSports nowadays. You gotta pick up a lot of money and organize tournaments and in the best case start with a bunch of professional organized teams rather than just start a tournament and see if random people come together to play and sign up eventually attracting organizations.

I don’t see SD doing any of the required work unless 1.0 does extremely well and the game becomes quite a bit more popular (which isn’t a matter of the games quality - whatever some people may say and there may be flaws, it’s up there (way above some other games that ‘made it’) - it’s just about the marketing).


(K1X455) #4

Server performance comes to mind (or lack of regional server in the case of Asia East/West, Oceana, South America).

Frequent client intermittent crashing.


(Szakalot) #5

its all about whether a game is enjoyable to watch.

Sadly, most shooters are not. DB is one of them. Pubg has an esports experiment that will very likely die out, as the setup of playing multiple matches, to see who is better ‘on average’ is not quite as intense as a 15-14 CS:GO decider map round.

Good esports needs good pacing, and needs to give the audience a moment to appreciate wtf is going on. DB does not lend well to that.


(K1X455) #6

Edge of seat clutching wins/losses is my marketing gem.


(Mc1412013) #7

There too many bugs like ev repair ruber banding, disapearing napalm, and they still need a rework of the weapons system. I cant wait for db 1.0 to come out but its going to be release with most of the lingering issues. So i cant see a game with game changing bugs present be a comp level game.


(bgyoshi) #8

@K1X455 said:
Edge of seat clutching wins/losses is my marketing gem.

@Szakalot said:
its all about whether a game is enjoyable to watch.

Sadly, most shooters are not. DB is one of them.

I will admit, the only eSport that has even close to think kind of pacing and enjoyability was Starcraft 2/Brood War

Shooters are too repetitive and slow to be fun to watch

Overwatch League is pretty boring to watch. Every time my roomie has it on, it’s just… impossible to stick with for very long. It feels superficial and a lot of the time I get the impression that all of the tension and “EDGE OF UR SEAT” moments are artificially created by announcers being overly excited.

PUBG is twice as slow

DB matches are 25+ minutes per match and watching 5v5 is like watching NASCAR; fast-paced play drawn out over way, way too long of a match

CS:GO is too much of a meme to be taken seriously in any capacity

But even now, Starcraft’s charm is mostly gone

So if all you want is better server performance, sounds like they’ll meet that expectation eventually.

But if you want edge of your seat eSports matches…well, eh, that’s pretty subjective, like I said. Shooters just don’t have any tension when you’re watching them, but plenty when you play them. Games in general are just hard to put on a big screen


(B_Montiel) #9

@Szakalot said:
its all about whether a game is enjoyable to watch.

Sadly, most shooters are not. DB is one of them. Pubg has an esports experiment that will very likely die out, as the setup of playing multiple matches, to see who is better ‘on average’ is not quite as intense as a 15-14 CS:GO decider map round.

Good esports needs good pacing, and needs to give the audience a moment to appreciate wtf is going on. DB does not lend well to that.

Well, in my view, the overall aim of objective based games quite help the understanding. But it’s also a downside, because when you have skill-balanced teams facing each other, ties are bound to happen. And it generally turns into a game of the less mistakes (EV barrier shot quicker, whatever) and lucky spawn timers (obj done 3s before the next spawn, with a full wipe…).

On the game itself, the action is fast, but not totally unreadable, at least in a FF-on setup with limited usage of explosives.

On a side note, Starcraft is one of a hell example of unreadability and success.

Either way, as far as I see the competitive scene in this game :

  • Dead right from the start, as significant part of the long time SD community already left during Nexon’s alpha. Those would have supported the game heavily if they had the opportunity to have community servers and a fair modding system (DBpro…). At least, that was competitive the old fashion way.
  • Heavily questionable directions for competitive and ranked : no one merc rule in a game set for 5vs5 or 6vs6 with more than 20 mercs available, no drafting system, bad stopwatch rules, no recording possibilities, bad server conditions, etc…
  • No possibility for the common rabble to try the competitive rules outside pugs and ranked
  • Proper elitism from the Jehovah’s witnesses (they still believe) who play pugs and tourneys, half of them I definitely don’t like to play with
  • The proper spamfest the game became during the last 1,5 year AND the overall balance still favouring high health combat mercs no matter what. No room for diversity and creativity, some mercs are must have if you wanna succeed (Fragger (Nader ? I dont know if she replaced him yet), Arty).

(Szakalot) #10

The problem is there is no way to appreciate a kill/play in DB. Even a nice triple kill might be immediately negated with revives, action changes completely every 10seconds, and is basically restarted every 25sec, with the new wave. How fun is it to watch a team clash on a defense 6times in a row, to finally overwhelm it on the 7th, usually by a dynamic result of the last 2 pushes, rather than an epic strat number 5.

CSGO has the advantage of spacing out the action: kills are more impactful, easier to follow, so are epic plays.

For fast paced game, only something like quake 1v1 is watchable, and probably only for its players. Anyone could understand a CSGO round after a 5 sec explanation.


(D'@athi) #11

Yes. there is a plan. Fast-rewind three years to the past, take the hyped ex-“Enemy-Territory”-people on a surprising journey, and don’t fuck them around by hiring cheap 3$-pleasuremakers? Else? Live, with what is left nowadays… and their uber-coding-children! Happy new year Miss Sophie!

Rly? Forget about the past, CS:Go-Childs are the new customers… so live with it…