Are there any capture and hold styled maps out?


(Reaver) #1

There’s heaps of assult, and a small amount of CTF I know about, but I havn’t seen a C&H map.

What I mean is a map where you’d capture an ‘area’ or point of interest or whatever and get X amount of points every YY seconds. So for example a map may have 5 flags on it, and every flag you take would give you 1 point every 30 seconds you hold one. Come the end of the round the team with most points would win. Alternatively it could be like BF1942 and you’d start with X amount of points and you’d lose those points for every flag you capture, and the first team to 0 wins.


(Orange) #2

I don’t know of any ET maps of this kind either.
I think no one builds a capture and hold map because it is different from the gameplay ET players are used to.
It also make people find a good position and stay there and that’s boring…
I think that for a change, someone should create a map where both sides have an objective so there won’t be a situation that one team have to spend much effort just getting to the objective while the other team just place a few mines and sit on the guard just in case someone would get to the objective.
Maybe a way to make fireteams more important, like creating a map that would give the team a reason to split up, let’s say fireteam alpha must get to point A before the enemy does to get an advantage, fireteam beta would have to stop the enemies from getting to their objective in point X and fireteam delta would go to point B, get the objective and follow a path that goes through point A where their friends or enemies are dominating according to the fireteam alpha’s success.
In the meantime, the other team would have to split up to fireteam alpha that would go and captue point A, fireteam beta that would go and destroy their objective in point X and fireteam delta that would try to stop the enemies from getting to point B.
It is complicated but I like maps which are more complicated than just attack and defend and besides, creating a map is not just makiing it look good…


(SCDS_reyalP) #3

I made what I called King of the hill maps for RTCW that played something like this. One of them was ported to ET. http://rtcw.filefront.com/file.info?ID=2646 the map file should be included, in case you want to use the entities/script in a different map.


(nUllSkillZ) #4

I think Gerbil has made such a map:
http://theburrow.fragland.net/forums/viewtopic.php?t=230

Try also to search for his post here in the forums.


(G0-Gerbil) #5

My onw is not quite the style of map the guy is after.
I do like the idea of it though, so might do a tutorial map of it.
Different objective ideas are always cool.


(seven_dc) #6

I also made kohet style map in good old days (can I say that because it has been only a year :))
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6813&highlight=dmhill

It is not ecatlywhat he is after though


EFFECTS OF PRILOSEC


(Reaver) #7

Thanks guys I’ll have a look at the linked map later tonight.

To give people a slightly better idea what I’m talking about, the map would be in a similar style to Canalzone in qwtf http://www.planetfortress.com/canalzone/qwtf/index.html , or CZ2 in TFC.


(Reaver) #8

Gerbil’s is the closest map to what I was talking about in the OP, but it seems there arn’t any maps that are like what I wanted :frowning: