Are the trap_EA_* calls broken in RTCW?


(Nothus) #1

I’ve been trying them, and they crash the MP game when I use them.

Yet, they’re used by the SP game.

Am I just using them wrong, or did they get broken in the MP .exe?

trap_EA_Attack(bot->client->ps.clientNum);

AND

trap_EA_Attack(bot->s.clientNum);

both crash the game when used.