Are the Mercs cloned?


(TellMetoJump) #1

I was just wondering about some of the lore behind the Mercs. I do understand that it’s only a game, and this probably hasn’t been covered yet, or even thought about, but it’d be interesting to know why there can be multiple Mercs of one kind. Maybe they were cloned as part of the experiment? The dirty bomb could have been set off to get rid of the clones (mercs), as some sort of ‘experiment gone wrong’.

Just a thought.


(The_N00Ba) #2

I have thought of the same thing. The Mercs being clones sold to the highest bidder as mercenaries makes the most sense to me in game world wise. It allows the in game combat to make more sense while still allowing for in depth backgrounds of the Mercs themselves. I think we will see what the real deal is once Splash Damage reveals more of the in game lore.


(Vaasref) #3

You can’t do human clone that good. Epigenetics is quite tough.

Even if it would be funny, it’s impossible to Sparks to not get advantage of that situation : common what con-artist will only be merc ?

The fact that Sparks is not ruling the world is the proof against the relevance of multiple copies of merc in the game.


(Your worst knifemare.) #4

Unless everyone is sparks, including you, me , the guy down the street.


(Mr-Penguin) #5

Nah, they’re all LARPers.

That’s my headcanon.


(brennanfreak) #6

It’s magic. Go home.


(JJMAJR) #7

Les Enfants Terribles…

As you can tell, I’m a fan of Metal Gear.


(TellMetoJump) #8

Go away with your Harry Potter rubbish.


(RedBeard) #9

Does it matter or improve the Game?


(TellMetoJump) #10

Not necessarily, but it would be nice to know some of the background lore.


(Your worst knifemare.) #11

I still think every merc is a memory of one if sparks disquises


(Reddeadcap) #12

Canonly speaking every merc is being hired by both the CDA and Jackal, one day/mission working for one group and the other group the next.

The fact se see the same mercs though is where plot and gameplay separate.


(TellMetoJump) #13

[quote=“Redcap;155797”]Canonly speaking every merc is being hired by both the CDA and Jackal, one day/mission working for one group and the other group the next.

The fact se see the same mercs though is where plot and gameplay separate.[/quote]

Yeah, see, that’s the part that I find confusing.


(Reddeadcap) #14

It’s called gameplay and story segregation, it’s why someone like bushwacker who could be a chain-smoker with a cig in his mouth can keep up with the rest of the 110s health mercs.

That’s why any weapons is loaded with an ammo pack when they visibly have just shells and cartridges for rifles, how ammo stations and caches never run out of ammo, how everyone has abilities on cool down rather than having to physically regain their items somehow, etc.


(The_N00Ba) #15

[left]Yeah segregation between game mechanics and game world appears to me to be pretty common. In this game we are playing mercs hired to accomplish an objective. We, however, are more or less replaying a simulation. We are not really the mercs who accomplished the objective. Specific sets of Mercs were hired by Jackal and CDA for each objective. Either Jackal or CDA won each objective.

Without segregation, we have to take the in game mechanics as the art and science of the world. This means the characters effectively have “magic” with their cool downs and are simply avatars for Mercenaries hired by Jackal or CDA, that inhabit bodies chosen and spawned for combat. This is also partly why clones make some sense.

I think most games tend to use segregation because it helps simplify development. I like the idea of clones though because I think it adds a bit of flavor. Maybe I am just weird. :)[/left]


(Reddeadcap) #16

@RandomCitizen Another interesting example could be seen as “You” are insert merc, while everyone else is just someone filling the role as well, for example Rhino’s back story indicates there are many minigun mercs being hired, but you as the one playing are the “Real Rhino.”

Don’t see why people are going straight to the they must be clones idea, it’s not like there hasn’t been other multiplayer games with multiple characters to choose from where players can come across the same character more than once.

If it bothers people, it’d be no fun to limit it to 1 of each merc per team or per map.

Using TF2 as an example, it’s explained that there are exactly 9 characters but constantly swapping sides.

Rainbow Six Siege for instance Makes it easy by limiting the teams to groups of 4 with each one of the 5 playable nations having 2 attackers and 2 defenders with no duplicates.

In short, don’t think so much about why there are 6 bushwhackers when he’s on rotation, it’s a game.


(The_N00Ba) #17

@Redcap I can see where you are coming from Redcap, but I don’t feel we need to take this thread down this direction. At least not until we check in with TellMetoJump .It’s their thread after all.

@TellMetoJump So have any more thoughts on the matter so far. I still think you really asked a fun question.


(TellMetoJump) #18

Although it is a game, it’s nice to know stuff like this, for immersion’s sake. It may just be me being pedantic with minor details, but I feel myself engaging more in grounded games - games where duplicate characters aren’t just “magic”


(RedBeard) #19

Test Tube Babies!~ Does it even matter? NO


(blisteringOwlNest) #20

Yeah I had a story idea that I was writing where the mercs were all one team with cloning technology who would sell themselves to CDA and Jackel, and somewhere in London is a sweet pad filled with stuff that the originals hide in.