Spawn timers in Stopwatch mode are exactly the same for both Attackers and Defenders. So when your guys spawn theirs spawn. Which make spawn nading in Stopwatch ridiculous so IMO it needs to be offset enough to make sure you can’t easily do that. It’s too big of a factor in competitive at times and it’s highly annoying in pubs when a good player decides to spawn nade based on time (hidden airstrikes are ridiculous).
Objective has varying spawn times based on where you are at on the map. They do this as a balancing mechanism to give offense and defense a similar chance of winning since it would suck if Offense or Defense was pretty much always guaranteed to win. Stopwatch is more heavily balanced towards the attackers as setting a time and then having the other team beat it is more interesting than potential stalemates.[/quote]
I’d like to touch on spawn nading because if the team is not careful enough they can very well get aced by a airstrike if timed correctly.
Especially on maps where the spawn forces the team to go bunch up in one area such as in the last spawn for defenders on chapel.
I’ve gotten an ace several times on chapel just from looking at the spawn timers.
It’s kind of ridiculous for this to be possible.