Are people with higher ping favored??


(Ohsnapkline) #1

Almost always a person with Higher ping than you gets the shot off first.
I don’t know why this is but my assumption is its probably the server tick rate and if Splash Damage uses client server prediction.

I should not be punished because I have a good connection to the game and someone who has 300 ping stands on top of the score board because the netcode just artificially gives the shots to the person with higher ping, this is not cool.

Edit: changed name of title to reflect the post as a question rather than accusation


(DarkMatterMatt) #2

See the post by @Szakalot in this thread: http://forums.dirtybomb.nexon.net/discussion/30414/speed-hacks-teleporting
Posting from mobile so can’t use any bbcode :disappointed:


(Dawnlazy) #3

Quite the opposite, the server registers the lower ping first. Examples of high ping shots being accounted for later includes not being able to gib someone because the server registered the hits only after the revive shield was up and clearly hearing the hitmarker sound on someone right before dying and not having the hit acknowledged because the server processed your death later.


(HunterAssassin5) #4

lol bro, no fcking way, i cant even count the number of times i lost a 1v1 with a lower ping guy because the server says my shots dont count because they hit after i was supposed to be dead. hell, just the other day, [b]2 FCKING MELEE HITS WERENT EVEN REGISTERED[/b]


(ClemClem7) #5

With one shot weapons like revivr and sniper rifle, you can kill people as efficiently as with a lower ping. Not more efficiently. And with automatic guns, it’s more difficult to win a 1v1 because of the delay in the hit sound and hitmarker.
And if you are killed first, your last hit doesn’t count.
If someone with a higher ping kill you in a 1v1, he would kill you with lower ping too because you react too late.


(Ohsnapkline) #6

Id say it is about 50/50

Allow me to make my case when in execution today I kept getting killed by a stoker (who I wont Name and blame nor hold resentment towards) around 270 ping. I would take initial damage from his napalm when I was well enough away from its landing and took 2 bullets when I was past the wall

on another occasion I shot him multiple times point blank shotgun (at least on my screen) and the damage did not register, and its not just this one stoker there has been multiple occasions of this stuff and its only been happening lately like the post linked above states


(doxjq) #7

There is nothing wrong with that video. I know it seems like there should be, but it’s the way ping works in this game.

You might have been behind the wall on your screen, but you were in his clear line of sight on his screen. Your character simply wasn’t behind the wall for him yet as he would be seeing you 270ms behind, which is why the shots registered. As long as the shots register on his screen, they will eventually tell the server and show up on your screen.

It doesn’t give him an advantage, if anything it just stops him from having a severe disadvantage. It does make it look stupid though, but it is what it is.


(BananaSlug) #8

@DarkMatterMatt i would recommend you turning on full site
with button in top left corner in home page you can open actions menu, and there us full site button, i am only reading forums on phone

sorry for going off topic

for the question… no way, if someone with high ping top scores, he us just good and enemies are “noobs”

i had game like that yesterday and that laggy guy… it was me! with 700ping! and no, its not like you think, in games like cs go you die a lot because some guy has 30 ping when you have 80ping, because you sees everything faster


(doxjq) #9

Also in retaliation to your shotgun doing no damage - That isn’t ping related, it’s just a bug.

There’s a serious problem with shotguns at the moment doing no damage at point blank ranges. It has something to do with mercs holding their ability or switching from ability to weapon. You can often shoot them in the face right in front of them, see the blood fly out of their head, but they take no damage.

It’s been reported a few times since either 2 or 3 updates ago, but none of the devs have said anything about it yet.


(Ohsnapkline) #10

[quote=“Dox;185593”]There is nothing wrong with that video. I know it seems like there should be, but it’s the way ping works in this game.

You might have been behind the wall on your screen, but you were in his clear line of sight on his screen. Your character simply wasn’t behind the wall for him yet as he would be seeing you 270ms behind, which is why the shots registered. As long as the shots register on his screen, they will eventually tell the server and show up on your screen.

It doesn’t give him an advantage, if anything it just stops him from having a severe disadvantage. It does make it look stupid though, but it is what it is. [/quote]

true this!!! I’m 27 and been playing shooters for awhile so its nothing new. but a point I would like to make is I have not experienced it being this bad until right around the rogue event ended.


(Ohsnapkline) #11

[quote=“BananaSlug;185594”]@DarkMatterMatt i would recommend you turning on full site
with button in top left corner in home page you can open actions menu, and there us full site button, i am only reading forums on phone

sorry for going off topic

for the question… no way, if someone with high ping top scores, he us just good and enemies are “noobs”

i had game like that yesterday and that laggy guy… it was me! with 700ping! and no, its not like you think, in games like cs go you die a lot because some guy has 30 ping when you have 80ping, because you sees everything faster[/quote]

essentially some high ping players are shooting where enemy’s still are on his/her screen because its not updating fast enough. latency compensation been pretty bad of late.


(Ohsnapkline) #12

[quote=“straightforwardOdyssey;185588”]
on another occasion I shot him multiple times point blank shotgun (at least on my screen) and the damage did not register, and its not just this one stoker there has been multiple occasions of this stuff and its only been happening lately like the post linked above states[/quote]

[quote=“Dox;185595”]Also in retaliation to your shotgun doing no damage - That isn’t ping related, it’s just a bug.

There’s a serious problem with shotguns at the moment doing no damage at point blank ranges. It has something to do with mercs holding their ability or switching from ability to weapon. You can often shoot them in the face right in front of them, see the blood fly out of their head, but they take no damage.

It’s been reported a few times since either 2 or 3 updates ago, but none of the devs have said anything about it yet. [/quote]

well it has certainly gotten me killed a lot


(frostyvampire) #13

That’s not true, maybe your reaction time is just way too slow.
I live in Israel so in EU servers I always get 70 ms at best.
70 is actually an amazing ping to play as but I often have to fight against people with 40 ping or less.
Since I main sniper, I always need to aim for the head and I can’t just spray and pray and I lost count of how many times I aimed for the enemy head, shot, heard the headshot dink but then died so it didn’t register


(ImSploosh) #14

I think it just depends. Sometimes you’ll win, sometimes you’ll lose. The main problem that I have with people with really high pings (200+), is that they teleport everywhere making them impossible to hit in some cases. You’ll really notice this in a 1v1.

For example, I faced a guy with a 500-600 ping and he was teleporting everywhere (zipping to spots in an instant). He was using Proxy. Now, the 1v1 was essentially luck. There was no way for me to properly aim at him because this wasn’t predictable. He ended up going from in front of me to the side of me without me seeing that on my screen and no way to tell it was gonna happen (all while shooting). It appeared as if he was having trouble on his end aiming too or maybe not all of his shots were registering.

Some fights you’ll win and some fights you’ll lose. Against those really high pingers, you’ll probably win more fights in 1v1’s, but you’ll die because they take a lot more time to kill and their teammates will be shooting you by the time they die.

I know that if someone’s ping is unstable (like jumping around from say 100-200 in short bursts), this can also give some advantages and disadvantages. I’m just speaking from personal experience. Not sure about all of the technical stuff.


(Herr_Hanz) #15

the way the game handles high ping is really good for snipers, and a disadvantage for CQC. thats why i really like it. i can play the game as i normally would, but only getting the kill 2 seconds after shooting.


(B_Montiel) #16

Yup I definitely feel the same way. In a high ping with no packet loss scenario, on long range, it really seems like you are getting favoured. I can’t proof that, just my personal experience. My broadband is regurlarly crowded during peak hours, and I’ve managed some sniper games I can’t do with my regular 50ms ping.

Which may lead to potential exploiters who will start their rule 34 f2p download while playing long range mercs xD…


(Amerika) #17

You guys are talking about ping when you should be talking about how anti-lag works and how it’s tuned. So we are going to assume there is not super high latency (300+), rubber banding latency (constantly going up and down regardless of your ping) and packet loss (ping could be low but you still chunk all over the place) for the rest of my post.

Lower ping is always favored but there are situations where a higher ping player will see you on their screen and you will not be around the corner yet. The anti-lag will typically favor the shooter in all situations so in most exchanges the lower ping player will have a slight advantage in who exchanges first. However, the anti-lag does it’s best to even things out to erase the ping advantage an try to give a game a LAN feel. But in some situations, like going around a corner, you might still due to favoring the shooter (which can happen with a high ping player shooting a low or vice-versa).

Compared to a game like OW though the anti-lag is pretty tight in DB by comparison. Also your body has momentum on death in DB and due to camera latency your body sometimes shows you placed further beyond the wall than when you really were when shot. I’ve frame by framed this a ton on my own videos and a good portion of the time I died as I was just getting around the corner but the game shows my death a bit further in to the movement.

So that’s kind of a bug with DB that lets people think they die around corners more than even the anti-lag allows you to. And I also don’t mind dying when I do go around a corner sometimes as well because if both of us had an even ping I still would have died…their screen doesn’t change in that scenario. We could both have been on LAN and I’d still die in the exact same situation. And it also doesn’t bother me because anti-lag suddenly doesn’t make a 70 ping equal a death sentence in most modern games (it was in vanilla Q3 and RtCW). Hell, 120 ping is now pretty playable to the point that teams pickup EU/NA players and have few issues.

That’s another thing. If the game favored high ping players all NA DB teams would be picking EU servers only and EU players would be picking NA servers only. Which is empirical evidence that refutes the commonly stated, “high ping gives me an advantage”. High ping in DB doesn’t give you an advantage. It’s just not a death sentence due to how anti-lag works. It simply tries to let you play like you normally would when you have a better ping. I highly recommend looking up GGPO and how it works with fighting games to better understand these systems since FPS games use similar anti-lag tech.

Anti-lag tech is hard to understand due to the extremely small window of time it uses, the delays it uses and the tuning devs can use to favor one situation or another, one weapon over another etc. So it’s often misunderstood or completely ignored when talking about “pings” in video games. Anti-lag has it’s downsides but it also makes games playable by a broad range of people over a geographically huge area assuming there are no network issues between those areas (see Australia/NZ connections to Taiwan right now).


(Flacke) #18

“Almost always a person with Higher ping than you gets the shot off first”


(KUST__LunarTM) #19

Pretty sure you can still do BBCode by typing it in manually. The codes aren’t that hard to remember.


(Ohsnapkline) #20

[quote=“Flacke;185687”]“Almost always a person with Higher ping than you gets the shot off first”

http://i.memeful.com/media/post/Wwl87wE_700w_0.jpg[/quote]

This