are macros ok?


(MarsRover) #21

[quote=“jazevec;96126”]I can’t reach the space bar with my pinky. My movement keys are on Home, End, PgUp, PgDn.

In this layout I can reach more keys than on WASD. Enter, shift,CTRL, BKSPC, arrows, keypad.[/quote]
How can you reach more keys from the separated Home island than from WSAD, which is literally surrounded by keys? Why not use WSAD? Are you left-handed?

Anyways, if for some reason I changed from WSAD to Home, then Numpad0 is right where the space would be.


(Amerika) #22

[quote=“jazevec;96113”]Why does Long Jump require pressing two keys in the first place ? What a sorry attempt at increasing skill ceiling… Why not make reload take five keys or a mouse gesture ?

I have Duck and Sprint next to each other, the two keys no one should ever need at the same time. Moving crouched and sprinting are sort of the opposite, so I thought it’s fine to use the same finger for either of them. Then I read about long jump.

Screw you. I’m not re-binding and re-learning my layout. “Jumpcmd | Duck”. HAX![/quote]

Some games have “active” reloading which turns reloading into a risk vs. reward scenario where you can reload faster if you do it right but you can be penalized if done wrong. Long jumping is a similar concept. I know that a lot of FPS players today are now accustomed to the “press one button and do something awesome” system a lot of games have used for a while now in an attempt to simplify game play down as much as possible and make players feel powerful without much practice. Companies have intentionally sacrificed depth in their games so that they can appeal to a broader audience. Hell, Brink (the last game Splash Damage made), is a game that was built around that type of one button “do something awesome” game play. But IMO it’s not too rough to ask people to do something like wall jumping/long jumping as part of the skill set required to be more than just competent at the game.

And long jumping is not required at all. It’s just simply useful and will make a good player better. Little touches like it and wall jumping add a lot of depth that is missing from a lot of games these days and is one of the reasons why I truly love playing Dirty Bomb.