Hi,
I was wondering, is it possible to create an arcing effect? Like electricity from one point to another. A bit like a tesla coil. It doesnt need to move as such, just kind of buzz between 2 points.
Many thanks
Hi,
I was wondering, is it possible to create an arcing effect? Like electricity from one point to another. A bit like a tesla coil. It doesnt need to move as such, just kind of buzz between 2 points.
Many thanks
RTCW had a nice one in the single player game on the first level, but they have a entity called “shooter_tesla”.
I believe you could do it with a series of arcs or lightning bolt images and an animated shader and then trigger a sound at the same time.
Thanx for quick reply. Have spent last few hours or so looking through posts but didnt find anything.
I think i get you mean. I need to get or make a kind of bluey lighning effect on a transparent background. Then another 3 or 4 maybe with slight alterations (to give the appearance of movement) which would be done through an animated shader?
I havnt had much experience with shaders and most that ive tried ended with yellow/black boxes. I certainly dont know about animated ones. Know of any good tuts or any usefull links to get me started?
Many thanks.
Check the post called “Slideshow”. It must be in this forum page. I have made a reply there about how to make an animated shader.
PS: When you get those orange/black boxes, what does the console say? And is it powered by 2 scale (if I said it correctly)
EDIT: http://www.splashdamage.com/forums/showthread.php?t=17106 - here’s the link
http://www.heppler.com/shader/
i like this manual.
now just be sure that paths are correct and like th0rn3 said tteyxtures are power of 2 scaled
[QUOTE=isbowhten;181488]http://www.heppler.com/shader/
i like this manual.
now just be sure that paths are correct and like th0rn3 said tteyxtures are power of 2 scaled[/QUOTE]
Here’s an update of that manual.
http://www.bpeers.com/software/q3ase/
q3ase could be usefull, just be aware its for q3 not for et, so some stuff does look different in et as in the preview of q3ase.
Well the trick with the slideshow is solved, and maybe it can help you, maybe not, but it works with me.
It’s with the animap command.
I used 7 TGA’s and wrote a shder file for it with the following text:
textures/meldert/roll0
{
qer_editorimage textures/meldert/roll0.tga
q3map_material Computer
{
map $lightmap
}
{
animMap 0.2 textures/meldert/roll0.tga textures/meldert/roll1.tga textures/meldert/roll2.tga textures/meldert/roll3.tga textures/meldert/roll4.tga textures/meldert/roll5.tga textures/meldert/roll6.tga
blendFunc GL_DST_COLOR GL_ZERO
}
}
The TGA’s had these dimensions: 256X256 and had pixel depth / colors : 24/16 million
I named my TGA’s (as you can see) roll0, roll1 , …
It’s a very simple shader command I found, but it works fine. 
Now, to create your effect, you can tweek the speed of the animated TGA’s. I think you should set it to 10?
I’m no specialist in it either, but you can try it out.
Many thanks all.
Been a bit busy with work lately. Will have a go at this on my day off. Got a bit of reading to do. Thanks for the shader script Shagileo, much appreciated.
Just 1 thing: I know the power of 2 bit but does it have to be square. Can it be, for example, 256x64?
Again, many thanks.