@NxA_Noxie : We’ve already been mentioning those issues since a couple of weeks now. This is not a one time only problem, unless you get a crash. That’s more about the general quality provided by the servers which is truly below standards for a fast fps recently. Having warps or freeze every minute on a server could seem quite low priority and a duchess problem, but that’s truly annoying over time. Every friend I play with mention those issues “Woah, massive roll back here !” at least twice a game, if not worse because the hit-reg and anims get totally messed up by server not sending packets properly.
Can you at least tell us if there’s routinely scheduled full restart on servers right now ? That’d be the first big step onwards.
@chicHouse : If you talk about servers, then yes, this might be the case, but this is a break I always noticed on UE3 servers. So they’ won’t be able to easily solve this by getting more powerful servers, because it might be rooted deep in the UE3 binary code. In Chivalry, my clan used to run two servers for a long period of time. We changed provider once, to improve latency and tickrate mainly. Thus we received more powerful servers, but it only slowed down this messed up status slightly by a couple of hours.